Merge remote-tracking branch 'origin/gui' into havok

This commit is contained in:
ViktorLjung
2014-05-28 20:29:28 +02:00
62 changed files with 2468 additions and 1626 deletions
+2 -2
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@@ -16,7 +16,7 @@ void Systems::DamageSystem::Initialize()
bool Systems::DamageSystem::OnDamage( const Events::Damage &event )
{
auto health = m_World->GetComponent<Components::Health>(event.Entity);
health->health -= event.damage;
LOG_INFO("Damaged entity %i, Health left: %f", event.Entity, health->health);
health->Amount -= event.Amount;
LOG_INFO("Damaged entity %i, Health left: %f", event.Entity, health->Amount);
return true;
}
+2 -2
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@@ -12,8 +12,8 @@ namespace Systems
{
public:
DamageSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
DamageSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void Initialize() override;
+3 -2
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@@ -12,8 +12,9 @@ namespace Systems
class DebugSystem : public System
{
public:
DebugSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
DebugSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void Initialize() override;
+3 -3
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@@ -40,6 +40,7 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
glm::quat mouseOrientationPitch = glm::quat(m_InputController->MouseOrientation * glm::vec3(1, 0, 0));
glm::quat mouseOrientationYaw = glm::quat(m_InputController->MouseOrientation * glm::vec3(0, 1, 0));
m_InputController->MouseOrientation = glm::vec3(0);
glm::vec3 controllerOrientationEuler = m_InputController->ControllerOrientation * (float)dt;
glm::quat controllerOrientationPitch = glm::quat(controllerOrientationEuler * glm::vec3(1, 0, 0));
@@ -53,8 +54,6 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
m_InputController->MouseOrientation = glm::vec3(0);
}
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
@@ -80,7 +79,7 @@ bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const E
}
// Mouse click
else if (event.Command == "cam_attack")
else if (event.Command == "cam_lock")
{
OrientationActive = event.Value > 0;
@@ -113,6 +112,7 @@ bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnMouseMove(const
if (OrientationActive)
{
MouseOrientation = -glm::vec3(event.DeltaY / 300.f, event.DeltaX / 300.f, 0.f);
LOG_DEBUG("Mouse DX: %f", event.DeltaX);
}
return true;
+3 -2
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@@ -12,8 +12,9 @@ namespace Systems
class FreeSteeringSystem : public System
{
public:
FreeSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
FreeSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
+3 -2
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@@ -11,8 +11,9 @@ namespace Systems
class HelicopterSteeringSystem : public System
{
public:
HelicopterSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
HelicopterSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
+3 -2
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@@ -25,8 +25,9 @@ namespace Systems
class InputSystem : public System
{
public:
InputSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
InputSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
+3 -2
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@@ -27,8 +27,9 @@ namespace Systems
class ParticleSystem : public System
{
public:
ParticleSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
ParticleSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
+1 -1
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@@ -614,7 +614,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
std::vector<hkReal>* vertices = new std::vector<hkReal>;
std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
auto meshShape = ResourceManager->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
for (auto &vertex : meshShape->Vertices)
{
+2 -2
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@@ -147,8 +147,8 @@ public:
};
friend class PhantomCallbackShape;
PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
PhysicsSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
+81 -84
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@@ -2,11 +2,9 @@
#include "RenderSystem.h"
#include "World.h"
void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
void Systems::RenderSystem::RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm)
{
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(rm, *rm->Load<OBJ>("OBJ", resourceName)); });
rm->RegisterType("OBJ", [](std::string resourceName) { return new OBJ(resourceName); });
rm->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
rm->RegisterType("Shader", [](std::string resourceName) { return new ShaderProgram(resourceName); });
}
void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
@@ -21,100 +19,99 @@ void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
void Systems::RenderSystem::OnEntityCommit(EntityID entity)
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
//auto transform = m_World->GetComponent<Components::Transform>(entity);
auto camera = m_World->GetComponent<Components::Camera>(entity);
if (transform && camera)
{
m_Renderer->RegisterCamera(entity, camera->FOV, camera->NearClip, camera->FarClip);
m_Renderer->UpdateCamera(entity, m_TransformSystem->AbsolutePosition(entity), m_TransformSystem->AbsoluteOrientation(entity), camera->FOV, camera->NearClip, camera->FarClip);
}
//auto camera = m_World->GetComponent<Components::Camera>(entity);
//if (transform && camera)
//{
// m_Renderer->RegisterCamera(entity, camera->FOV, camera->NearClip, camera->FarClip);
// m_Renderer->UpdateCamera(entity, m_TransformSystem->AbsolutePosition(entity), m_TransformSystem->AbsoluteOrientation(entity), camera->FOV, camera->NearClip, camera->FarClip);
//}
auto viewport = m_World->GetComponent<Components::Viewport>(entity);
if (viewport)
{
m_Renderer->RegisterViewport(entity, viewport->Left, viewport->Top, viewport->Right, viewport->Bottom);
if (viewport->Camera != 0)
{
m_Renderer->UpdateViewport(entity, viewport->Camera);
}
}
//auto viewport = m_World->GetComponent<Components::Viewport>(entity);
//if (viewport)
//{
// m_Renderer->RegisterViewport(entity, viewport->Left, viewport->Top, viewport->Right, viewport->Bottom);
// if (viewport->Camera != 0)
// {
// m_Renderer->UpdateViewport(entity, viewport->Camera);
// }
//}
}
void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto templateComponent = m_World->GetComponent<Components::Template>(entity);
if (templateComponent)
return;
//auto templateComponent = m_World->GetComponent<Components::Template>(entity);
//if (templateComponent)
// return;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
//auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
// Draw models
auto modelComponent = m_World->GetComponent<Components::Model>(entity);
if (transformComponent && modelComponent)
{
auto model = m_World->GetResourceManager()->Load<Model>("Model", modelComponent->ModelFile);
if (model)
{
/*glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);*/
Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(entity);
m_Renderer->AddModelToDraw(model, absoluteTransform.Position, absoluteTransform.Orientation, absoluteTransform.Scale, modelComponent->Visible, modelComponent->ShadowCaster);
}
}
//// Draw models
//auto modelComponent = m_World->GetComponent<Components::Model>(entity);
//if (transformComponent && modelComponent)
//{
// auto model = m_World->ResourceManager->Load<Model>("Model", modelComponent->ModelFile);
// if (model)
// {
// /*glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
// glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
// glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);*/
// Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(entity);
// m_Renderer->AddModelToDraw(model, absoluteTransform.Position, absoluteTransform.Orientation, absoluteTransform.Scale, modelComponent->Visible, modelComponent->ShadowCaster);
// }
//}
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity);
if (transformComponent && pointLightComponent)
{
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
m_Renderer->AddPointLightToDraw(
position,
pointLightComponent->Specular,
pointLightComponent->Diffuse,
pointLightComponent->specularExponent,
pointLightComponent->ConstantAttenuation,
pointLightComponent->LinearAttenuation,
pointLightComponent->QuadraticAttenuation
);
}
//auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity);
//if (transformComponent && pointLightComponent)
//{
// glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
// m_Renderer->AddPointLightToDraw(
// position,
// pointLightComponent->Specular,
// pointLightComponent->Diffuse,
// pointLightComponent->specularExponent,
// pointLightComponent->ConstantAttenuation,
// pointLightComponent->LinearAttenuation,
// pointLightComponent->QuadraticAttenuation
// );
//}
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity);
if (transformComponent && cameraComponent)
{
m_Renderer->UpdateCamera(entity
, m_TransformSystem->AbsolutePosition(entity)
, m_TransformSystem->AbsoluteOrientation(entity)
, cameraComponent->FOV
, cameraComponent->NearClip
, cameraComponent->FarClip);
}
//auto cameraComponent = m_World->GetComponent<Components::Camera>(entity);
//if (transformComponent && cameraComponent)
//{
// m_Renderer->UpdateCamera(entity
// , m_TransformSystem->AbsolutePosition(entity)
// , m_TransformSystem->AbsoluteOrientation(entity)
// , cameraComponent->FOV
// , cameraComponent->NearClip
// , cameraComponent->FarClip);
//}
auto viewportComponent = m_World->GetComponent<Components::Viewport>(entity);
if (viewportComponent)
{
if (viewportComponent->Camera != 0)
{
m_Renderer->UpdateViewport(entity, viewportComponent->Camera);
}
}
//auto viewportComponent = m_World->GetComponent<Components::Viewport>(entity);
//if (viewportComponent)
//{
// if (viewportComponent->Camera != 0)
// {
// m_Renderer->UpdateViewport(entity, viewportComponent->Camera);
// }
//}
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity);
if (transformComponent && spriteComponent)
{
//TEMP
Texture* texture = m_World->GetResourceManager()->Load<Texture>("Texture", spriteComponent->SpriteFile);
//glBindTexture(GL_TEXTURE_2D, texture);
auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity);
glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(transform->Orientation).z, glm::vec3(0, 0, -1));
m_Renderer->AddTextureToDraw(texture, transform->Position, orientation2D, transform->Scale);
}
//auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity);
//if (transformComponent && spriteComponent)
//{
// //TEMP
// Texture* texture = m_World->ResourceManager->Load<Texture>("Texture", spriteComponent->SpriteFile);
// //glBindTexture(GL_TEXTURE_2D, texture);
// auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity);
// glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(transform->Orientation).z, glm::vec3(0, 0, -1));
// m_Renderer->AddTextureToDraw(texture, transform->Position, orientation2D, transform->Scale);
//}
}
void Systems::RenderSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
m_Renderer->SetSphereModel(m_World->GetResourceManager()->Load<Model>("Model", "Models/Placeholders/PhysicsTest/Sphere.obj"));
}
//m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
//m_Renderer->SetSphereModel(m_World->ResourceManager->Load<Model>("Model", "Models/Placeholders/PhysicsTest/Sphere.obj"));
}
+11 -9
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@@ -5,6 +5,7 @@
#include "System.h"
#include "Systems/TransformSystem.h"
#include "ShaderProgram.h"
#include "Model.h"
#include "Texture.h"
#include "Components/Transform.h"
@@ -14,10 +15,11 @@
#include "Components/PointLight.h"
#include "Components/DirectionalLight.h"
#include "Components/Viewport.h"
#include "Components/Template.h"
#include "Components/Transform.h"
#include "Renderer.h"
#include "RenderQueue.h"
#include "Events/SetViewportCamera.h"
namespace Systems
{
@@ -25,12 +27,12 @@ namespace Systems
class RenderSystem : public System
{
public:
RenderSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<Renderer> renderer)
: System(world, eventBroker)
, m_Renderer(renderer) { }
RenderSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(ResourceManager* rm) override;
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
void Initialize() override;
std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
@@ -38,12 +40,12 @@ public:
void OnEntityCommit(EntityID entity) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
std::shared_ptr<Renderer> m_Renderer;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
void EnqueueModel(Model* model, glm::mat4 modelMatrix);
void EnqueueSprite(Texture* texture, glm::mat4 modelMatrix);
};
+4 -4
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@@ -32,7 +32,7 @@ void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
cf->Register<Components::SoundEmitter>([]() { return new Components::SoundEmitter(); });
}
void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
void Systems::SoundSystem::RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm)
{
rm->RegisterType("Sound", [](std::string resourceName) { return new Sound(resourceName); });
}
@@ -94,7 +94,7 @@ void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::str
if (m_Sources.find(emitter) == m_Sources.end())
return;
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", fileName);
ALuint buffer = *ResourceManager->Load<Sound>("Sound", fileName);
if (buffer == 0)
return;
ALuint source = m_Sources[emitter];
@@ -104,7 +104,7 @@ void Systems::SoundSystem::PlaySound(Components::SoundEmitter* emitter, std::str
void Systems::SoundSystem::PlaySound(std::shared_ptr<Components::SoundEmitter> emitter)
{
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", emitter->Path);
ALuint buffer = *ResourceManager->Load<Sound>("Sound", emitter->Path);
ALuint source = m_Sources[emitter.get()];
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(m_Sources[emitter.get()]);
@@ -151,7 +151,7 @@ bool Systems::SoundSystem::OnPlaySound(const Events::PlaySound &event)
{
LOG_DEBUG("Events::PlaySound.Resource = %s", event.Resource.c_str());
ALuint buffer = *m_World->GetResourceManager()->Load<Sound>("Sound", event.Resource);
ALuint buffer = *ResourceManager->Load<Sound>("Sound", event.Resource);
ALuint source = m_Sources.begin()->second;
alSourcei(source, AL_BUFFER, buffer);
alSourcePlay(source);
+4 -3
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@@ -16,11 +16,12 @@ namespace Systems
class SoundSystem : public System
{
public:
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(ResourceManager* rm) override;
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
void Initialize() override;
void Update(double dt) override;
+1 -1
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@@ -150,7 +150,7 @@ bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
{
Events::Damage d;
d.Entity = physicsEntity;
d.damage = (1.f - pow(distance / radius, 2)) * shellComponent->Damage;
d.Amount = (1.f - pow(distance / radius, 2)) * shellComponent->Damage;
EventBroker->Publish(d);
}
+3 -2
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@@ -37,8 +37,9 @@ namespace Systems
class TankSteeringSystem : public System
{
public:
TankSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
TankSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
+2 -2
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@@ -13,8 +13,8 @@ namespace Systems
{
public:
TimerSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
TimerSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void RegisterComponents(ComponentFactory* cf) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
+3 -2
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@@ -10,8 +10,9 @@ namespace Systems
class TransformSystem : public System
{
public:
TransformSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
TransformSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
//void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
+2 -2
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@@ -22,8 +22,8 @@ namespace Systems
{
public:
TriggerSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
TriggerSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
void Initialize() override;
void RegisterComponents(ComponentFactory* cf) override;