Merge remote-tracking branch 'origin/master' into Sound+Particles

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-06-04 18:22:16 +02:00
24 changed files with 538 additions and 70 deletions
+10 -11
View File
@@ -98,8 +98,6 @@ void GameWorld::Initialize()
EventBroker->Publish(e);
}
CreateTerrain();
#pragma region Wall_Debris_Template
{
@@ -270,12 +268,14 @@ void GameWorld::Initialize()
auto shape = CreateEntity(debri);
auto shapetransform = AddComponent<Components::Transform>(shape);
auto shapemesh = AddComponent<Components::MeshShape>(shape);
shapemesh->ResourceName = "Models/Wall/WallDestroyed/WallDestroyed.obj"; //Lägg in ny collision modell
shapemesh->ResourceName = "Models/Wall/WallDestroyed/WallDestroyedColosion.obj";
m_WallDebrisTemplates.push_back(debri);
}
#pragma endregion Region for wall debris
CreateTerrain();
/*EntityID tank1 = CreateTank(1);
{
auto transform = GetComponent<Components::Transform>(tank1);
@@ -873,7 +873,7 @@ void GameWorld::CreateTerrain()
}
CreateBase(glm::quat(), 1);
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
//CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
{
auto tree = CreateEntity();
@@ -1106,14 +1106,13 @@ void GameWorld::CreateBase(glm::quat orientation, int playerID)
#pragma endregion Terrain
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -55.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -45.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -35.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, -15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, 15.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
//CreateWall(base, glm::vec3(273.f, 40.3f, 25.f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
}