Added scale and color interpolation
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@@ -27,9 +27,10 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
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std::list<ParticleData>::iterator it;
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for(it = m_ParticleEmitter[entity].begin(); it == m_ParticleEmitter[entity].end();)
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{
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it->TimeLived += dt;
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auto particleComponent = m_World->GetComponent<Components::Particle>(it->ParticleID, "Particle");
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if(it->TimeLived > particleComponent->LifeTime)
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int timeLived = glfwGetTime() - it->SpawnTime;
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if(timeLived > particleComponent->LifeTime)
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{
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m_ParticleEmitter[entity].erase(it);
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break;
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@@ -39,7 +40,20 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
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it++;
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}
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// Interpolates the color for each color channel by the start and end value. Decides how much the color should be interpolated based on time.
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// How big fraction the color is multiplied with
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float timeProgress = timeLived / particleComponent->LifeTime;
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// The difference between the start and end value
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float deltaColor = glm::abs(particleComponent->ColorSpectrum[0].r - particleComponent->ColorSpectrum[1].r);
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it->color.r = particleComponent->ColorSpectrum[0].r + deltaColor * timeProgress;
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deltaColor = glm::abs(particleComponent->ColorSpectrum[0].g - particleComponent->ColorSpectrum[1].g);
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it->color.g = particleComponent->ColorSpectrum[0].g + deltaColor * timeProgress;
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deltaColor = glm::abs(particleComponent->ColorSpectrum[0].b - particleComponent->ColorSpectrum[1].b);
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it->color.b = particleComponent->ColorSpectrum[0].b + deltaColor * timeProgress;
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//Interpolates the scale for the particle
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float deltaScale = glm::abs(particleComponent->ScaleSpectrum[0] - particleComponent->ScaleSpectrum[1]);
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it->Scale = particleComponent->ScaleSpectrum[0] + deltaScale * timeProgress;
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}
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}
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}
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@@ -56,13 +70,25 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, float spawnCoun
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for(int i = 0; i < spawnCount; i++)
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{
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auto ent = m_World->CreateEntity();
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auto transform = m_World->AddComponent<Components::Transform>(ent, "Transform");
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transform->Position = glm::vec3(0);
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auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
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particle->LifeTime = 4;
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Color startColor = {.4f, .45f, .2f};
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particle->ColorSpectrum.push_back(startColor);
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Color endColor = {0.f, 45.f, 23.f};
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particle->ColorSpectrum.push_back(endColor);
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particle->ScaleSpectrum.push_back(1);
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particle->ScaleSpectrum.push_back(30);
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ParticleData data;
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data.ParticleID = ent;
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data.TimeLived = 0;
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data.SpawnTime = glfwGetTime();
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data.color = particle->ColorSpectrum[0];
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data.Scale = particle->ScaleSpectrum[0];
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m_ParticleEmitter[emitterID].push_back(data);
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}
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}
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