No shadows and no skybox.

This commit is contained in:
2014-05-27 08:35:39 +02:00
parent 98167a806d
commit 7b622d530b
3 changed files with 108 additions and 82 deletions
+3 -1
View File
@@ -32,6 +32,8 @@ out vec4 frag_Specular;
float Shadow(vec4 ShadowCoord, vec3 normal)
{
return 1.0;
if (Input.ShadowCoord.x < 0.0 || Input.ShadowCoord.x > 1.0 || Input.ShadowCoord.y < 0.0 || Input.ShadowCoord.y > 1.0)
return 0.9;
@@ -43,7 +45,7 @@ float Shadow(vec4 ShadowCoord, vec3 normal)
bias = clamp(bias, 0.0, 0.00003);
//Fixed bias
//float bias = 0.0005;
bias = 0;
if( texture(ShadowTexture, Input.ShadowCoord.xy).z < ShadowCoord.z + bias)
{