Optimizations

This commit is contained in:
2014-04-28 04:00:53 +02:00
parent 00d27f0058
commit 7e32946173
4 changed files with 40 additions and 10 deletions
+4 -3
View File
@@ -23,10 +23,11 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
auto model = m_World->GetResourceManager()->Load<Model>("Model", modelComponent->ModelFile);
if (model != nullptr)
{
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
/*glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);
m_Renderer->AddModelToDraw(model, position, orientation, scale, modelComponent->Visible, modelComponent->ShadowCaster);
glm::vec3 scale = m_TransformSystem->AbsoluteScale(entity);*/
Components::Transform absoluteTransform = m_TransformSystem->AbsoluteTransform(entity);
m_Renderer->AddModelToDraw(model, absoluteTransform.Position, absoluteTransform.Orientation, absoluteTransform.Scale, modelComponent->Visible, modelComponent->ShadowCaster);
}
}