Fixed bug. Sound not longer always in origin.
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@@ -37,7 +37,7 @@ private:
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bool PlayASound(const Events::PlaySound &event);
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void LoadSound(FMOD_SOUND*&, std::string, float, float);
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void PlaySound(FMOD_CHANNEL*, FMOD_SOUND*, float volume, bool loop);
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void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
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FMOD_SYSTEM* m_System;
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std::vector<EntityID> m_Listeners;
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@@ -46,7 +46,7 @@ private:
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std::map<EntityID, FMOD_SOUND*> m_Sounds;
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std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
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std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
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};
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}
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