Fixed bug. Sound not longer always in origin.
This commit is contained in:
+21
-18
@@ -89,11 +89,11 @@ void GameWorld::Initialize()
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground);
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transform->Position = glm::vec3(0, -50, 0);
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//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Position = glm::vec3(0, 0, 0);
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transform->Scale = glm::vec3(500.0f, 0.5f, 500.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground);
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model->ModelFile = "Models/TestScene3/testScene.obj";
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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//model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
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auto physics = AddComponent<Components::Physics>(ground);
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@@ -102,9 +102,12 @@ void GameWorld::Initialize()
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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auto box = AddComponent<Components::BoxShape>(groundshape);
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box->Width = 1000.f;
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box->Height = 1.f;
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box->Depth = 1000.f;
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//meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
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meshShape->ResourceName = "Models/TestScene3/testScene.obj";
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//meshShape->ResourceName = "Models/TestScene3/testScene.obj";
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CommitEntity(groundshape);
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@@ -342,19 +345,6 @@ void GameWorld::Initialize()
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//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(cameraTower);
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cameraComp->FarClip = 2000.f;
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{
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auto se1 = CreateEntity(camera);
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auto transform = AddComponent<Components::Transform>(se1);
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transform->Position = glm::vec3(0,10,0);
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transform->Scale = glm::vec3(3);
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auto emitterComponent = AddComponent<Components::SoundEmitter>(se1);
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emitterComponent->Path = "Sounds/WUB.mp3";
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emitterComponent->MinDistance = 100.f;
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emitterComponent->MaxDistance = 10000.f;
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emitterComponent->Gain = 1;
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// auto model = AddComponent<Components::Model>(se1);
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// model->ModelFile = "Models/PlaceHolders/PhysicsTest/PointLight.obj";
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}
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//auto freeSteering = AddComponent<Components::FreeSteering>(cameraTower);
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AddComponent<Components::Listener>(tank);
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}
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@@ -1099,6 +1089,19 @@ void GameWorld::Initialize()
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CommitEntity(tank);
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}
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auto se1 = CreateEntity();
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std::cout<<se1<<std::endl;
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auto transform = AddComponent<Components::Transform>(se1);
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transform->Position = glm::vec3(20,2,-15);
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transform->Scale = glm::vec3(3);
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auto emitterComponent = AddComponent<Components::SoundEmitter>(se1);
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emitterComponent->Path = "Sounds/WUB.mp3";
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emitterComponent->MinDistance = 0.1f;
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emitterComponent->MaxDistance = 100000.f;
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emitterComponent->Gain = 1;
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auto model = AddComponent<Components::Model>(se1);
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model->ModelFile = "Models/PlaceHolders/PhysicsTest/PointLight.obj";
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/*
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for(int i = 0; i < 10; i++)
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{
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@@ -46,7 +46,7 @@ void InputManager::Update(double dt)
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{
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Events::PlaySound e;
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e.Resource = "Sounds/WUB.mp3";
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e.Emitter = 16;
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e.Emitter = 66;
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e.Loop = true;
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EventBroker->Publish(e);
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}
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+15
-16
@@ -8,9 +8,8 @@ void Systems::SoundSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySound, &SoundSystem::PlayASound);
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
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FMOD_System_Create(&m_System);
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FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_NORMAL, 0);
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FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED, 0);
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if(result != FMOD_OK)
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{
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LOG_ERROR("Did initialized load FMOD correctly");
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@@ -19,7 +18,7 @@ void Systems::SoundSystem::Initialize()
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{
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LOG_INFO("FMOD initialized successfully");
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}
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FMOD_System_Set3DSettings(m_System, 10.f, 1.f, 100.f); //dopplerScale, distancefactor, rolloffscale
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FMOD_System_Set3DSettings(m_System, 10.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
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}
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@@ -72,10 +71,9 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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glm::vec3 tVel = (lTransform->Velocity * 1000.f) / (float)dt;
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FMOD_VECTOR lVel = {tVel.x, tVel.y, tVel.z};
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glm::mat3 tOri = glm::toMat3(lTransform->Orientation);
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glm::vec3 tUp = glm::normalize(tOri[1]);
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glm::vec3 tUp = glm::normalize(lTransform->Orientation * glm::vec3(0,1,0));
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FMOD_VECTOR lUp = {tUp.x, tUp.y, tUp.z};
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glm::vec3 tForward = glm::normalize(tOri[2]);
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glm::vec3 tForward = glm::normalize(lTransform->Orientation * glm::vec3(0,0,-1));
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FMOD_VECTOR lForward = {tForward.x, tForward.y, tForward.z};
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FMOD_System_Set3DListenerAttributes(m_System, lID, (const FMOD_VECTOR*)&lPos, (const FMOD_VECTOR*)&lVel, (const FMOD_VECTOR*)&lForward, (const FMOD_VECTOR*)&lUp);
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@@ -94,7 +92,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
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glm::vec3 tVel = (eTransform->Velocity * 1000.f) / float(dt);
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FMOD_VECTOR eVel = {tVel.x, tVel.y, tVel.z};
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FMOD_Channel_Set3DAttributes(channel, (const FMOD_VECTOR*)&ePos, (const FMOD_VECTOR*)&eVel);
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FMOD_Channel_Set3DAttributes(channel, &ePos, &eVel);
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}
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}
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@@ -127,6 +125,7 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
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bool Systems::SoundSystem::PlayASound(const Events::PlaySound &event)
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{
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auto emitter = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
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if(!emitter)
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{
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@@ -134,13 +133,13 @@ bool Systems::SoundSystem::PlayASound(const Events::PlaySound &event)
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return false;
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}
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if(emitter->Path != event.Resource) //Caching sound file
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{
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// if(emitter->Path != event.Resource) //Caching sound file
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// {
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LoadSound(m_Sounds[event.Emitter], event.Resource, 1000.f, 1.f);
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emitter->Path = event.Resource;
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}
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// emitter->Path = event.Resource;
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// }
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PlaySound(m_Channels[event.Emitter], m_Sounds[event.Emitter], 1.0, event.Loop);
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PlaySound(&m_Channels[event.Emitter], m_Sounds[event.Emitter], 1.0, event.Loop);
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FMOD_System_Update(m_System);
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FMOD_BOOL* isPlaying = false;
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if(!FMOD_Channel_IsPlaying(m_Channels[event.Emitter], isPlaying))
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@@ -162,13 +161,13 @@ void Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, f
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FMOD_Sound_Set3DMinMaxDistance(sound, minDist, maxDist);
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}
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void Systems::SoundSystem::PlaySound(FMOD_CHANNEL* channel, FMOD_SOUND* sound, float volume, bool loop)
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void Systems::SoundSystem::PlaySound(FMOD_CHANNEL** channel, FMOD_SOUND* sound, float volume, bool loop)
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{
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FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, sound, false, &channel);
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FMOD_Channel_SetVolume(channel, volume);
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FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, sound, false, channel);
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FMOD_Channel_SetVolume(*channel, volume);
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if(loop)
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{
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FMOD_Channel_SetMode(channel, FMOD_LOOP_NORMAL);
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FMOD_Channel_SetMode(*channel, FMOD_LOOP_NORMAL);
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FMOD_Sound_SetLoopCount(sound, -1);
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}
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}
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@@ -37,7 +37,7 @@ private:
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bool PlayASound(const Events::PlaySound &event);
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void LoadSound(FMOD_SOUND*&, std::string, float, float);
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void PlaySound(FMOD_CHANNEL*, FMOD_SOUND*, float volume, bool loop);
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void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
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FMOD_SYSTEM* m_System;
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std::vector<EntityID> m_Listeners;
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