Now uses now sorts and renders sprites by depth.

Merge remote-tracking branch 'origin/deffered_rendering' into particles

Conflicts:
	assets
	src/GameWorld.cpp
This commit is contained in:
Stiffly
2014-05-31 23:40:21 +02:00
22 changed files with 561 additions and 369 deletions
-1
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@@ -7,7 +7,6 @@ namespace Components
{
struct TankSteering : Component
{
EntityID Player;
EntityID Turret;
EntityID Barrel;
TankSteering* Clone() const override { return new TankSteering(*this); }
+2 -1
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@@ -8,7 +8,8 @@ namespace Components
struct WheelPair : Component
{
// Flag for pair wheels
EntityID FakeWheelFront;
EntityID FakeWheelBack;
virtual WheelPair* Clone() const override { return new WheelPair(*this); }
};