Now uses now sorts and renders sprites by depth.
Merge remote-tracking branch 'origin/deffered_rendering' into particles Conflicts: assets src/GameWorld.cpp
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@@ -7,7 +7,6 @@ namespace Components
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{
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struct TankSteering : Component
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{
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EntityID Player;
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EntityID Turret;
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EntityID Barrel;
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TankSteering* Clone() const override { return new TankSteering(*this); }
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@@ -8,7 +8,8 @@ namespace Components
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struct WheelPair : Component
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{
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// Flag for pair wheels
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EntityID FakeWheelFront;
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EntityID FakeWheelBack;
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virtual WheelPair* Clone() const override { return new WheelPair(*this); }
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};
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