Now uses now sorts and renders sprites by depth.

Merge remote-tracking branch 'origin/deffered_rendering' into particles

Conflicts:
	assets
	src/GameWorld.cpp
This commit is contained in:
Stiffly
2014-05-31 23:40:21 +02:00
22 changed files with 561 additions and 369 deletions
+2
View File
@@ -30,6 +30,8 @@
#include "Components/FrameTimer.h"
#include "Events/Damage.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
namespace Systems
{