Now uses now sorts and renders sprites by depth.
Merge remote-tracking branch 'origin/deffered_rendering' into particles Conflicts: assets src/GameWorld.cpp
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@@ -30,6 +30,8 @@
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#include "Components/FrameTimer.h"
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#include "Events/Damage.h"
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#include "Components/Vehicle.h"
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#include "Components/Player.h"
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namespace Systems
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{
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