Now uses now sorts and renders sprites by depth.

Merge remote-tracking branch 'origin/deffered_rendering' into particles

Conflicts:
	assets
	src/GameWorld.cpp
This commit is contained in:
Stiffly
2014-05-31 23:40:21 +02:00
22 changed files with 561 additions and 369 deletions
+2
View File
@@ -122,6 +122,7 @@
<ClCompile Include="..\..\src\Systems\TimerSystem.cpp" />
<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
<ClCompile Include="..\..\src\Systems\TriggerSystem.cpp" />
<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
<ClCompile Include="..\..\src\Texture.cpp" />
<ClCompile Include="..\..\src\World.cpp" />
</ItemGroup>
@@ -228,6 +229,7 @@
<ClInclude Include="..\..\src\Systems\TimerSystem.h" />
<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
<ClInclude Include="..\..\src\Systems\TriggerSystem.h" />
<ClInclude Include="..\..\src\Systems\WheelPairSystem.h" />
<ClInclude Include="..\..\src\Texture.h" />
<ClInclude Include="..\..\src\Util\GLError.h" />
<ClInclude Include="..\..\src\Util\Rectangle.h" />
@@ -75,6 +75,7 @@
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp">
<Filter>Gameplay\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -484,6 +485,9 @@
<ClInclude Include="..\..\src\GUI\PlayerHUD.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\WheelPairSystem.h">
<Filter>Physics\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\BlendMap.h">
<Filter>Rendering\Components</Filter>
</ClInclude>