Now uses now sorts and renders sprites by depth.
Merge remote-tracking branch 'origin/deffered_rendering' into particles Conflicts: assets src/GameWorld.cpp
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@@ -122,6 +122,7 @@
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<ClCompile Include="..\..\src\Systems\TimerSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\TriggerSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
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<ClCompile Include="..\..\src\Texture.cpp" />
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<ClCompile Include="..\..\src\World.cpp" />
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</ItemGroup>
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@@ -228,6 +229,7 @@
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<ClInclude Include="..\..\src\Systems\TimerSystem.h" />
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<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
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<ClInclude Include="..\..\src\Systems\TriggerSystem.h" />
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<ClInclude Include="..\..\src\Systems\WheelPairSystem.h" />
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<ClInclude Include="..\..\src\Texture.h" />
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<ClInclude Include="..\..\src\Util\GLError.h" />
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<ClInclude Include="..\..\src\Util\Rectangle.h" />
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