Box and Sphere Rigidbodies working
This commit is contained in:
@@ -0,0 +1,21 @@
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#ifndef Components_Box_h__
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#define Components_Box_h__
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#include "Component.h"
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namespace Components
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{
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struct Box : Component
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{
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Box()
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: Width(1.f), Height(1.f), Depth(1.f){ }
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float Width;
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float Height;
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float Depth;
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};
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}
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#endif // Components_Box_h__
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@@ -0,0 +1,19 @@
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#ifndef Components_Physics_h__
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#define Components_Physics_h__
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#include "Component.h"
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namespace Components
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{
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struct Physics : Component
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{
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Physics()
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: Mass(0.f) { }
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float Mass;
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};
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}
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#endif // Components_Physics_h__
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@@ -0,0 +1,19 @@
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#ifndef Components_Sphere_h__
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#define Components_Sphere_h__
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#include "Component.h"
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namespace Components
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{
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struct Sphere : Component
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{
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Sphere()
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: Radius(1.f){ }
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float Radius;
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};
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}
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#endif // Components_Sphere_h__
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+36
-11
@@ -17,24 +17,47 @@ void GameWorld::Initialize()
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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}
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}
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{
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auto terrain = CreateEntity();
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auto transform = AddComponent<Components::Transform>(terrain, "Transform");
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transform->Position = glm::vec3(0, -5, 0);
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transform->Scale = glm::vec3(1000.0f, 1, 1000.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(terrain, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Plane.obj";
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}
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{
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground, "Transform");
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transform->Position = glm::vec3(0, 0, 0);
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transform->Scale = glm::vec3(1000.0f, 1.0f, 1000.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto box = AddComponent<Components::Box>(ground, "Box");
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box->Width = 500;
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box->Height = 0.5;
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box->Depth = 500;
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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physics->Mass = 10;
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}
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for(int i = 0; i < 10; i++)
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{
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auto ball = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ball, "Transform");
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transform->Position = glm::vec3(0, 5 + i*2, 0);
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transform->Scale = glm::vec3(1.0f, 1.0f, 1.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ball, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Sphere.obj";
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auto sphere = AddComponent<Components::Sphere>(ball, "Sphere");
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sphere->Radius = 0.5;
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auto physics = AddComponent<Components::Physics>(ball, "Physics");
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physics->Mass = 1;
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}
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/*{
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auto entity = CreateEntity();
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auto entity = CreateEntity();
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AddComponent(entity, "Transform");
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AddComponent(entity, "Transform");
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auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
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emitter->Path = "Sounds/korvring.wav";
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emitter->Path = "Sounds/korvring.wav";
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emitter->Loop = true;
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emitter->Loop = true;
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
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GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
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}
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}*/
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}
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}
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void GameWorld::Update(double dt)
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void GameWorld::Update(double dt)
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@@ -56,7 +79,9 @@ void GameWorld::RegisterComponents()
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m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
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m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
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m_ComponentFactory.Register("FreeSteering", []() { return new Components::FreeSteering(); });
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m_ComponentFactory.Register("FreeSteering", []() { return new Components::FreeSteering(); });
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///m_ComponentFactory.Register("Physics", []() { return new Components::Physics(); });
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m_ComponentFactory.Register("Physics", []() { return new Components::Physics(); });
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m_ComponentFactory.Register("Sphere", []() { return new Components::Sphere(); });
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m_ComponentFactory.Register("Box", []() { return new Components::Box (); });
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}
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}
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void GameWorld::RegisterSystems()
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void GameWorld::RegisterSystems()
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@@ -27,6 +27,10 @@
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#include "Components/Template.h"
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#include "Components/Template.h"
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#include "Components/Transform.h"
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#include "Components/Transform.h"
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#include "Components/Physics.h"
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#include "Components/Sphere.h"
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#include "Components/Box.h"
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class GameWorld : public World
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class GameWorld : public World
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{
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{
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public:
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public:
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@@ -29,10 +29,10 @@
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Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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{
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{
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{
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hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
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hkMemorySystem::FrameInfo finfo(500 * 1024); // Allocate 500KB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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hkBaseSystem::init(memoryRouter, HavokErrorReport);
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hkBaseSystem::init(memoryRouter, HavokErrorReport);
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hkpWorldCinfo worldInfo;
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hkpWorldCinfo worldInfo;
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@@ -43,7 +43,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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// You must specify the size of the broad phase - objects should not be simulated outside this region
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// You must specify the size of the broad phase - objects should not be simulated outside this region
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worldInfo.setBroadPhaseWorldSize(1000.0f);
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worldInfo.setBroadPhaseWorldSize(1000.0f);
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m_PhysicsWorld = new hkpWorld(worldInfo);
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m_PhysicsWorld = new hkpWorld(worldInfo);
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}
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// Register all collision agents, even though only box - box will be used in this particular example.
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// Register all collision agents, even though only box - box will be used in this particular example.
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// It's important to register collision agents before adding any entities to the world.
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// It's important to register collision agents before adding any entities to the world.
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hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
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hkpAgentRegisterUtil::registerAllAgents(m_PhysicsWorld->getCollisionDispatcher());
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@@ -58,7 +58,7 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
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context->addWorld(m_PhysicsWorld); // add the physics world so the viewers can see it
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SetupVisualDebugger(context);
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SetupVisualDebugger(context);
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SetupPhysics(m_PhysicsWorld);
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//SetupPhysics(m_PhysicsWorld);
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}
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}
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void Systems::PhysicsSystem::Update(double dt)
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void Systems::PhysicsSystem::Update(double dt)
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@@ -70,6 +70,83 @@ void Systems::PhysicsSystem::Update(double dt)
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}
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}
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void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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return;
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if (m_RigidBodies.find(entity) == m_RigidBodies.end())
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{
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SetUpPhysicsState(entity, parent);
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}
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else
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{
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hkVector4 position = m_RigidBodies[entity]->getPosition();
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transformComponent->Position = glm::vec3(position(0), position(1), position(2));
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hkQuaternion orientation = m_RigidBodies[entity]->getRotation();
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transformComponent->Orientation = glm::quat(orientation(3),orientation(0), orientation(1), orientation(2));
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}
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}
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void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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return;
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
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if (!physicsComponent)
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return;
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auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
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auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
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hkpConvexShape* shape;
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hkpRigidBodyCinfo rigidBodyInfo;
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hkMassProperties massProperties;
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if (sphereComponent)
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{
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shape = new hkpSphereShape(sphereComponent->Radius);
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
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}
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else if (boxComponent)
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{
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shape = new hkpBoxShape(hkVector4(boxComponent->Width, boxComponent->Height, boxComponent->Depth));
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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hkReal thickness = 0.1;
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hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
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}
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else
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{
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return;
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}
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rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
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rigidBodyInfo.m_mass = massProperties.m_mass;
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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shape->removeReference();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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rigidBody->removeReference();
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}
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void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
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{
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{
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}
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}
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@@ -84,15 +161,6 @@ void Systems::PhysicsSystem::OnComponentRemoved(std::string type, Component* com
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}
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}
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void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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{
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}
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void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
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{
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}
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void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds)
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void Systems::PhysicsSystem::SetupVisualDebugger(hkpPhysicsContext* worlds)
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{
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{
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@@ -125,50 +193,3 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
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LOG_DEBUG("%s", msg);
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LOG_DEBUG("%s", msg);
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}
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}
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void Systems::PhysicsSystem::SetupPhysics(hkpWorld* physicsWorld)
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{
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// Create the floor as a fixed box
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{
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hkpRigidBodyCinfo boxInfo;
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hkVector4 boxSize(5.0f, 0.5f, 5.0f);
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hkpBoxShape* boxShape = new hkpBoxShape(boxSize);
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boxInfo.m_shape = boxShape;
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boxInfo.m_motionType = hkpMotion::MOTION_FIXED;
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boxInfo.m_position.set(0.0f, 0.0f, 0.0f);
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boxInfo.m_restitution = 0.9f;
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hkpRigidBody* floor = new hkpRigidBody(boxInfo);
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boxShape->removeReference();
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physicsWorld->addEntity(floor);
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floor->removeReference();
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}
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// Create a moving sphere
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{
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hkReal sphereRadius = 0.5f;
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hkpConvexShape* sphereShape = new hkpSphereShape(sphereRadius);
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hkpRigidBodyCinfo sphereInfo;
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sphereInfo.m_shape = sphereShape;
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sphereInfo.m_position.set(0.0f, 5.0f, 0.0f);
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sphereInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
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// Compute mass properties
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hkReal sphereMass = 10.0f;
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hkMassProperties sphereMassProperties;
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereRadius, sphereMass, sphereMassProperties);
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sphereInfo.m_inertiaTensor = sphereMassProperties.m_inertiaTensor;
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sphereInfo.m_centerOfMass = sphereMassProperties.m_centerOfMass;
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sphereInfo.m_mass = sphereMassProperties.m_mass;
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// Create sphere RigidBody
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hkpRigidBody* sphereRigidBody = new hkpRigidBody(sphereInfo);
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sphereShape->removeReference();
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physicsWorld->addEntity(sphereRigidBody);
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g_ball = sphereRigidBody;
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sphereRigidBody->removeReference();
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}
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}
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@@ -7,8 +7,9 @@
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#include "System.h"
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/Transform.h"
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#include "Components/Physics.h"
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#include "Components/Sphere.h"
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#include "Components/Box.h"
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// Math and base include
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// Math and base include
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@@ -38,7 +39,7 @@
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#include <Common/Visualize/hkVisualDebugger.h>
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#include <Common/Visualize/hkVisualDebugger.h>
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#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
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#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
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#include <unordered_map>
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namespace Systems
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namespace Systems
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{
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{
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@@ -63,10 +64,10 @@ private:
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void SetupVisualDebugger(hkpPhysicsContext* worlds);
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void SetupVisualDebugger(hkpPhysicsContext* worlds);
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void StepVisualDebugger();
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void StepVisualDebugger();
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static void HK_CALL HavokErrorReport(const char* msg, void*);
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static void HK_CALL HavokErrorReport(const char* msg, void*);
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void SetupPhysics(hkpWorld* physicsWorld);
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void SetupPhysics(hkpWorld* physicsWorld);
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hkpRigidBody* g_ball;
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std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
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};
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};
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}
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}
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@@ -118,14 +118,17 @@
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<ClInclude Include="..\..\src\Camera.h" />
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<ClInclude Include="..\..\src\Camera.h" />
|
||||||
<ClInclude Include="..\..\src\Color.h" />
|
<ClInclude Include="..\..\src\Color.h" />
|
||||||
<ClInclude Include="..\..\src\Component.h" />
|
<ClInclude Include="..\..\src\Component.h" />
|
||||||
|
<ClInclude Include="..\..\src\Components\Box.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Camera.h" />
|
<ClInclude Include="..\..\src\Components\Camera.h" />
|
||||||
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
|
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
|
||||||
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
|
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Input.h" />
|
<ClInclude Include="..\..\src\Components\Input.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Model.h" />
|
<ClInclude Include="..\..\src\Components\Model.h" />
|
||||||
<ClInclude Include="..\..\src\Components\ParticleEmitter.h" />
|
<ClInclude Include="..\..\src\Components\ParticleEmitter.h" />
|
||||||
|
<ClInclude Include="..\..\src\Components\Physics.h" />
|
||||||
<ClInclude Include="..\..\src\Components\PointLight.h" />
|
<ClInclude Include="..\..\src\Components\PointLight.h" />
|
||||||
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
|
<ClInclude Include="..\..\src\Components\SoundEmitter.h" />
|
||||||
|
<ClInclude Include="..\..\src\Components\Sphere.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Sprite.h" />
|
<ClInclude Include="..\..\src\Components\Sprite.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Stat.h" />
|
<ClInclude Include="..\..\src\Components\Stat.h" />
|
||||||
<ClInclude Include="..\..\src\Components\Template.h" />
|
<ClInclude Include="..\..\src\Components\Template.h" />
|
||||||
|
|||||||
@@ -130,6 +130,15 @@
|
|||||||
<ClInclude Include="..\..\src\Systems\SoundSystem.h">
|
<ClInclude Include="..\..\src\Systems\SoundSystem.h">
|
||||||
<Filter>Systems</Filter>
|
<Filter>Systems</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Components\Sphere.h">
|
||||||
|
<Filter>Components</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Components\Physics.h">
|
||||||
|
<Filter>Components</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\..\src\Components\Box.h">
|
||||||
|
<Filter>Components</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
||||||
|
|||||||
Reference in New Issue
Block a user