Doppler scale ruined everything
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@@ -20,7 +20,7 @@ void Systems::SoundSystem::Initialize()
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{
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LOG_INFO("FMOD initialized successfully");
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}
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FMOD_System_Set3DSettings(m_System, 1.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
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FMOD_System_Set3DSettings(m_System, 0.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
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}
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@@ -95,6 +95,11 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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EventBroker->Publish(eSetVelocity);
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
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Events::PlaySFX e;
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e.Resource = "Sounds/SFX/LongBoom.wav";
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e.Emitter = entity;
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e.Loop = false;
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EventBroker->Publish(e);
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auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
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//1,670m/s
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@@ -109,17 +114,14 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
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}
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auto shot = m_World->GetComponent<Components::TankShell>(entity);
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if(shot)
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{
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if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
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{
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Events::PlaySFX e;
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e.Resource = "Sounds/SFX/LongBoom.wav";
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e.Emitter = entity;
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EventBroker->Publish(e);
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}
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}
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// auto shot = m_World->GetComponent<Components::TankShell>(entity);
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// if(shot)
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// {
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// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
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// {
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//
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// }
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// }
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}
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bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
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@@ -30,6 +30,7 @@
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#include "Components/FrameTimer.h"
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#include "Events/PlaySFX.h"
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#include "Events/PlayBGM.h"
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#include "Events/Damage.h"
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#include "Components/Vehicle.h"
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