Doppler scale ruined everything
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@@ -20,7 +20,7 @@ void Systems::SoundSystem::Initialize()
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{
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LOG_INFO("FMOD initialized successfully");
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}
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FMOD_System_Set3DSettings(m_System, 1.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
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FMOD_System_Set3DSettings(m_System, 0.f, 1.f, 1.f); //dopplerScale, distancefactor, rolloffscale
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}
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