Basic working deferred rendering

This commit is contained in:
Tleety
2014-04-27 02:44:04 +02:00
parent 9c329145c4
commit 87cac66cd8
17 changed files with 344 additions and 325 deletions
+19
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#version 430
layout (binding=0) uniform sampler2D DiffuseTexture;
layout (binding=1) uniform sampler2D PositionTexture;
layout (binding=2) uniform sampler2D NormalTexture;
in VertexData
{
vec3 Position;
vec3 Normal;
vec2 TextureCoord;
} Input;
out vec4 FragColor;
void main()
{
FragColor = texture2D(DiffuseTexture, Input.TextureCoord);
}