Basic working deferred rendering
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@@ -175,6 +175,7 @@
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</ExcludedFromBuild>
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</None>
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<None Include="..\..\src\Shaders\Fragment.glsl" />
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<None Include="..\..\src\Shaders\Fragment2.glsl" />
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<None Include="..\..\src\Shaders\Normals.frag.glsl" />
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<None Include="..\..\src\Shaders\Normals.geo.glsl" />
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<None Include="..\..\src\Shaders\Second_pass.frag.glsl">
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@@ -188,6 +189,7 @@
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<None Include="..\..\src\Shaders\Skybox.frag.glsl" />
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<None Include="..\..\src\Shaders\Skybox.vert.glsl" />
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<None Include="..\..\src\Shaders\Vertex.glsl" />
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<None Include="..\..\src\Shaders\Vertex2.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl" />
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</ItemGroup>
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@@ -4,7 +4,6 @@
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<ClCompile Include="..\..\src\main.cpp" />
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<ClCompile Include="..\..\src\GameWorld.cpp" />
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<ClCompile Include="..\..\src\World.cpp" />
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<ClCompile Include="..\..\src\ShaderProgram.cpp" />
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<ClCompile Include="..\..\src\PrecompiledHeader.cpp" />
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<ClCompile Include="..\..\src\Systems\RenderSystem.cpp">
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<Filter>Rendering\Systems</Filter>
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@@ -50,6 +49,9 @@
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</ClCompile>
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<ClCompile Include="..\..\src\ResourceManager.cpp" />
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<ClCompile Include="..\..\src\Sound.cpp" />
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<ClCompile Include="..\..\src\ShaderProgram.cpp">
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<Filter>Rendering</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Util">
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@@ -129,7 +131,6 @@
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<ClInclude Include="..\..\src\Color.h" />
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<ClInclude Include="..\..\src\Engine.h" />
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<ClInclude Include="..\..\src\PrecompiledHeader.h" />
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<ClInclude Include="..\..\src\ShaderProgram.h" />
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<ClInclude Include="..\..\src\Components\Model.h">
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<Filter>Rendering\Components</Filter>
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</ClInclude>
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@@ -217,6 +218,9 @@
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<ClInclude Include="..\..\src\Util\defferedUtil.h">
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<Filter>Util</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\ShaderProgram.h">
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<Filter>Rendering</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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@@ -264,5 +268,11 @@
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<None Include="..\..\src\Shaders\Second_pass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Vertex2.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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