Tower not aiming towards the player.
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@@ -0,0 +1,36 @@
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#ifndef TowerSystem_h__
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#define TowerSystem_h__
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#include "System.h"
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#include "Systems/TransformSystem.h"
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#include "Components/Player.h"
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#include "Components/Tower.h"
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namespace Systems
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{
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class TowerSystem : public System
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{
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public:
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TowerSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: System(world, eventBroker, resourceManager) { }
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void Initialize() override;
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void RegisterComponents(ComponentFactory* cf) override;
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virtual void Update(double dt);
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virtual void UpdateEntity(double dt, EntityID entity, EntityID parent);
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//EventRelay<TowerSystem, Events::Damage> m_eDamage;
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//bool Damage(const Events::Damage &event);
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private:
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};
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}
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#endif // TowerSystem_h__
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