BUG FIX: Iterator not increased incorrectly -> No longer a particle stuck in emitter.
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+5
-5
@@ -49,7 +49,7 @@ void GameWorld::Initialize()
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model->ModelFile = "Models/Placeholders/tank/Chassi.obj";
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}
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for(int i = 0; i < 2; i++)
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/*for(int i = 0; i < 2; i++)
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{
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auto light = CreateEntity();
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auto transform = AddComponent<Components::Transform>(light, "Transform");
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@@ -65,7 +65,7 @@ void GameWorld::Initialize()
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auto model = AddComponent<Components::Model>(light, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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}
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}*/
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for(int i = 0; i < 3; i++)
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{
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@@ -92,7 +92,7 @@ void GameWorld::Initialize()
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}*/
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{
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for(int i = 0; i < 4 ; i++)
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for(int i = 0; i < 1 ; i++)
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{
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// Particle emitter
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auto ent = CreateEntity();
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@@ -100,9 +100,9 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(i * 10, 20, 0);
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auto emitter = AddComponent<Components::ParticleEmitter>(ent, "ParticleEmitter");
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emitter->LifeTime = 2;
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emitter->SpawnCount = 1;
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emitter->SpawnCount = 3;
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emitter->SpreadAngle = 35;
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emitter->SpawnFrequency = 2;
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emitter->SpawnFrequency = 0.2;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
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//emitter->
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