BUG FIX: Iterator not increased incorrectly -> No longer a particle stuck in emitter.

This commit is contained in:
Stiffly
2014-04-25 04:32:15 +02:00
parent 166a9f48f1
commit 956e7cab7b
3 changed files with 30 additions and 27 deletions
+23 -20
View File
@@ -28,14 +28,21 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
{
SpawnParticles(entity, transformComponent->Position, emitterComponent->SpawnCount, emitterComponent->SpreadAngle);
SpawnParticles(entity, transformComponent->Position, emitterComponent->SpawnCount, emitterComponent->SpreadAngle, emitterComponent->LifeTime);
emitterComponent->TimeSinceLastSpawn = 0;
}
std::cout<<"Number of particles in list for emitter "<<entity<<": "<<m_ParticleEmitter[entity].size()<<std::endl;
std::list<ParticleData>::iterator it;
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
{
EntityID particleID = it->ParticleID;
EntityID particleID = (it)->ParticleID;
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
float speed = 20 * dt;
//ERROR: Direction seems to be 0 for first particle in the list...
transformComponent->Position.x += it->Direction.x * speed;
transformComponent->Position.y += it->Direction.y * speed;
transformComponent->Position.z += it->Direction.z * speed;
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID, "Particle");
double timeLived = glfwGetTime() - it->SpawnTime;
if(timeLived > particleComponent->LifeTime)
@@ -43,8 +50,6 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
m_World->RemoveEntity(particleID);
m_ParticleEmitter[entity].erase(it);
//std::cout<<"Removed dead particle..."<<std::endl; // TEMP
break;
}
else
@@ -52,11 +57,7 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
it++;
}
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
float speed = 20 * dt;
transformComponent->Position.x += it->Direction.x * speed;
transformComponent->Position.y += it->Direction.y * speed;
transformComponent->Position.z += it->Direction.z * speed;
// Interpolates the color for each color channel by the start and end value. Decides how much the color should be interpolated based on time.
@@ -91,7 +92,7 @@ void Systems::ParticleSystem::RegisterComponents(ComponentFactory* cf)
cf->Register("Particle", []() { return new Components::Particle(); });
}
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos, float spawnCount, float spreadAngle)
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos, float spawnCount, float spreadAngle, double lifeTime)
{
for(int i = 0; i < spawnCount; i++)
{
@@ -104,7 +105,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos,
transform->Scale = glm::vec3(1, 1, 0);
auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
particle->LifeTime = 4;
particle->LifeTime = lifeTime;
/*Color startColor = {.4f, .45f, .2f};
particle->ColorSpectrum.push_back(startColor);
Color endColor = {0.f, 45.f, 23.f};
@@ -117,6 +118,15 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos,
auto model = m_World->AddComponent<Components::Model>(ent, "Model");
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto light = m_World->AddComponent<Components::PointLight>(ent, "PointLight");
light->Specular = glm::vec3(0.1f, 0.1f, 0.1f);
light->Diffuse = glm::vec3(1.f, 1.f, 0.f);
light->constantAttenuation = 0.03f;
light->linearAttenuation = 0.00009f;
light->quadraticAttenuation = 0.07f;
light->spotExponent = 0.0f;
/*auto physics = m_World->AddComponent<Components::Physics>(ent, "Physics");
physics->Mass = 1;
@@ -130,17 +140,10 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID, glm::vec3 pos,
data.SpawnTime = glfwGetTime();
// data.color = particle->ColorSpectrum[0];
// data.Scale = particle->ScaleSpectrum[0];
//Random between [-1,1] on every axis
data.Direction = glm::vec3(((double)rand() / ((double)RAND_MAX + 1) * 2) -1, ((double)rand() / ((double)RAND_MAX + 1) * 2) -1, ((double)rand() / ((double)RAND_MAX + 1) * 2) -1);
data.Direction = glm::normalize(data.Direction);
m_ParticleEmitter[emitterID].push_back(data);
}
}
// void Systems::ParticleSystem::Draw(double dt)
// {
//
// }