Merge remote-tracking branch 'origin/deffered_rendering' into render_queue
Conflicts: src/Renderer.cpp src/Renderer.h
This commit is contained in:
@@ -1,7 +1,7 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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VisualStudioVersion = 12.0.30110.0
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Returngeance", "Returngeance\Returngeance.vcxproj", "{E8B4A2A2-882B-402A-98A7-8B4F7233C8B3}"
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EndProject
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@@ -229,6 +229,8 @@
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<None Include="..\..\src\Shaders\ShadowMap.vert.glsl" />
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<None Include="..\..\src\Shaders\Skybox.frag.glsl" />
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<None Include="..\..\src\Shaders\Skybox.vert.glsl" />
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<None Include="..\..\src\Shaders\SunPass.frag.glsl" />
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<None Include="..\..\src\Shaders\SunPass.vert.glsl" />
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<None Include="..\..\src\Shaders\Vertex.glsl" />
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<None Include="..\..\src\Shaders\Vertex2.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl" />
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@@ -468,5 +468,11 @@
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<None Include="..\..\src\Shaders\ForwardRendering.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\SunPass.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\SunPass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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