Merge remote-tracking branch 'origin/deffered_rendering' into render_queue

Conflicts:
	src/Renderer.cpp
	src/Renderer.h
This commit is contained in:
2014-05-27 07:10:50 +02:00
11 changed files with 213 additions and 45 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2013
VisualStudioVersion = 12.0.30110.0
VisualStudioVersion = 12.0.21005.1
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Returngeance", "Returngeance\Returngeance.vcxproj", "{E8B4A2A2-882B-402A-98A7-8B4F7233C8B3}"
EndProject
+2
View File
@@ -229,6 +229,8 @@
<None Include="..\..\src\Shaders\ShadowMap.vert.glsl" />
<None Include="..\..\src\Shaders\Skybox.frag.glsl" />
<None Include="..\..\src\Shaders\Skybox.vert.glsl" />
<None Include="..\..\src\Shaders\SunPass.frag.glsl" />
<None Include="..\..\src\Shaders\SunPass.vert.glsl" />
<None Include="..\..\src\Shaders\Vertex.glsl" />
<None Include="..\..\src\Shaders\Vertex2.glsl" />
<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl" />
@@ -468,5 +468,11 @@
<None Include="..\..\src\Shaders\ForwardRendering.vert.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\SunPass.frag.glsl">
<Filter>Shaders</Filter>
</None>
<None Include="..\..\src\Shaders\SunPass.vert.glsl">
<Filter>Shaders</Filter>
</None>
</ItemGroup>
</Project>