Merge branch 'FMOD'

Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/PhysicsSystem.h
	src/Systems/SoundSystem.cpp
	src/Systems/SoundSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-06-02 18:49:16 +02:00
72 changed files with 4778 additions and 6461 deletions
-2
View File
@@ -29,8 +29,6 @@ public:
// Called once for every entity in the world every tick
virtual void UpdateEntity(double dt, EntityID entity, EntityID parent) { }
// Called when a component is created
virtual void OnComponentCreated(std::string type, std::shared_ptr<Component> component) { }
// Called when a component is removed
virtual void OnComponentRemoved(EntityID entity, std::string type, Component* component) { }
// Called when components are committed to an entity