Merge branch 'FMOD'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Systems/PhysicsSystem.cpp src/Systems/PhysicsSystem.h src/Systems/SoundSystem.cpp src/Systems/SoundSystem.h vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -29,8 +29,6 @@ public:
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// Called once for every entity in the world every tick
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virtual void UpdateEntity(double dt, EntityID entity, EntityID parent) { }
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// Called when a component is created
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virtual void OnComponentCreated(std::string type, std::shared_ptr<Component> component) { }
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// Called when a component is removed
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virtual void OnComponentRemoved(EntityID entity, std::string type, Component* component) { }
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// Called when components are committed to an entity
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