Merge branch 'FMOD'

Conflicts:
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Systems/PhysicsSystem.cpp
	src/Systems/PhysicsSystem.h
	src/Systems/SoundSystem.cpp
	src/Systems/SoundSystem.h
	vs11/Returngeance/Returngeance.vcxproj
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
Stiffly
2014-06-02 18:49:16 +02:00
72 changed files with 4778 additions and 6461 deletions
+30 -24
View File
@@ -1,13 +1,18 @@
#ifndef SoundEmitter_h__
#define SoundEmitter_h__
#include <AL/al.h>
#include <AL/alc.h>
#include <fmod.hpp>
#include <fmod_errors.h>
#include <vector>
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
#include "Components/SoundEmitter.h"
#include "Events/PlaySound.h"
#include "Components/Listener.h"
#include "Events/ComponentCreated.h"
#include "Events/PlaySFX.h"
#include "Events/PlayBGM.h"
#include "Events/StopSound.h"
#include "Sound.h"
namespace Systems
@@ -23,33 +28,34 @@ public:
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
//void OnComponentRemoved(std::string type, Component* component);
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
void PlaySound(Components::SoundEmitter* emitter, std::string path); // Use if you want to play a temporary .wav file not from component
void PlaySound(std::shared_ptr<Components::SoundEmitter> emitter); // Use if you want to play .wav file from component // imon no hate plx T.T
void StopSound(std::shared_ptr<Components::SoundEmitter> emitter);
FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
private:
ALuint LoadFile(std::string fileName);
ALuint CreateSource();
//File-info
//char type[4];
//unsigned long size, chunkSize;
//short formatType, channels;
//unsigned long sampleRate, avgBytesPerSec;
//short bytesPerSample, bitsPerSample;
//unsigned long dataSize;
// Events
EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
bool OnPlaySound(const Events::PlaySound &event);
EventRelay<SoundSystem, Events::ComponentCreated> m_EComponentCreated;
bool OnComponentCreated(const Events::ComponentCreated &event);
EventRelay<SoundSystem, Events::PlaySFX> m_EPlaySFX;
bool PlaySFX(const Events::PlaySFX &event);
EventRelay<SoundSystem, Events::PlayBGM> m_EPlayBGM;
bool PlayBGM(const Events::PlayBGM &event);
EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
bool StopSound(const Events::StopSound &event);
std::map<Component*, ALuint> m_Sources;
std::map<std::string, ALuint> m_BufferCache; // string = fileName
void LoadSound(FMOD_SOUND*&, std::string, float, float);
void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
FMOD_SYSTEM* m_System;
FMOD_CHANNEL* m_BGMChannel;
std::vector<EntityID> m_Listeners;
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
};
}