Merge branch 'FMOD'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Systems/PhysicsSystem.cpp src/Systems/PhysicsSystem.h src/Systems/SoundSystem.cpp src/Systems/SoundSystem.h vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -26,10 +26,6 @@ void Systems::TriggerSystem::UpdateEntity( double dt, EntityID entity, EntityID
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}
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void Systems::TriggerSystem::OnComponentCreated( std::string type, std::shared_ptr<Component> component )
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{
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}
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void Systems::TriggerSystem::OnComponentRemoved(EntityID entity, std::string type, Component* component )
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{
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