Merge branch 'FMOD'
Conflicts: src/GameWorld.cpp src/Renderer.cpp src/Systems/PhysicsSystem.cpp src/Systems/PhysicsSystem.h src/Systems/SoundSystem.cpp src/Systems/SoundSystem.h vs11/Returngeance/Returngeance.vcxproj vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -37,7 +37,7 @@ namespace Systems
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void RegisterComponents(ComponentFactory* cf) override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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//void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
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void OnEntityCommit(EntityID entity) override;
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void OnEntityRemoved(EntityID entity) override;
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