Fixed being able to draw sprites and normal/specular maps for terrain
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@@ -49,8 +49,14 @@ struct ModelJob : RenderJob
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struct BlendMapModelJob : ModelJob
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{
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GLuint BlendMapTextureRed;
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GLuint BlendMapTextureRedNormal;
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GLuint BlendMapTextureRedSpecular;
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GLuint BlendMapTextureGreen;
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GLuint BlendMapTextureGreenNormal;
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GLuint BlendMapTextureGreenSpecular;
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GLuint BlendMapTextureBlue;
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GLuint BlendMapTextureBlueNormal;
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GLuint BlendMapTextureBlueSpecular;
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float TextureRepeat;
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};
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