Merge branch 'master' into havok
Conflicts: src/GameWorld.cpp src/Systems/GameStateSystem.cpp src/Systems/TankSteeringSystem.cpp vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -255,7 +255,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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}
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}*/
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(car);
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vehicleComponent->currentRPM = m_Vehicles[car]->calcRPM();
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m_Vehicles[car]->getChassis()->activate();
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