Merge branch 'master' into havok
Conflicts: src/GameWorld.cpp src/Systems/GameStateSystem.cpp src/Systems/TankSteeringSystem.cpp vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -30,6 +30,32 @@ void Systems::TankSteeringSystem::Update(double dt)
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void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto pEmitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
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if(pEmitter)
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{
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if(!m_World->GetComponent<Components::TankSteering>(parent))
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return;
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auto tankTransform = m_World->GetComponent<Components::Transform>(parent);
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glm::vec2 velXZ = glm::vec2(tankTransform->Velocity.x, tankTransform->Velocity.z);
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float speedMPDT = glm::length(velXZ);
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if(speedMPDT < 1)
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{
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pEmitter->Emitting = false;
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return;
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}
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else
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{
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pEmitter->Emitting = true;
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pEmitter->ScaleSpectrum.erase(pEmitter->ScaleSpectrum.begin());
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float scale = speedMPDT / 20;
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scale = glm::clamp(scale, 0.3f, 20.f);
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pEmitter->ScaleSpectrum.push_back(glm::vec3(speedMPDT / 20));
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float spawnFrequency = 1 / speedMPDT;
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spawnFrequency = glm::clamp(spawnFrequency, 0.1f, 2.f);
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pEmitter->SpawnFrequency = 1 / speedMPDT;
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}
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}
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auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
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if(!tankSteeringComponent)
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return;
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@@ -146,15 +172,6 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
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}
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// auto shot = m_World->GetComponent<Components::TankShell>(entity);
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// if(shot)
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// {
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// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
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// {
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//
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// }
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// }
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}
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bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
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@@ -226,33 +243,63 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
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EventBroker->Publish(e);
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/*Events::CreateExplosion e;
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e.LifeTime = 1.5;
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e.ParticleScale.push_back(1);
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e.ParticleScale.push_back(6);
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e.ParticlesToSpawn = 20;
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e.Position = shellTransform->Position;
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e.SpreadAngle = glm::radians<float>(180) / 4;
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e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
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e.UseGoalVector = true;
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e.GoalVelocity = glm::vec3(0,-12,0);
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e.Speed = 12;
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e.spritePath = "Textures/Sprites/Splash.png";
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e.Color = glm::vec4(5.f,5.f,5.f,1);
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e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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e.Speed = 3;
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e.SpreadAngle = glm::pi<float>();
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e.spritePath = "Textures/Sprites/Smoke1.png";
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e.Color = glm::vec4(0.6,0.6,0.6,1);
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EventBroker->Publish(e);
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e.LifeTime = 1.5;
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e.ParticleScale.push_back(1);
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e.ParticleScale.push_back(6);
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e.ParticlesToSpawn = 20;
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e.LifeTime = 0.7;
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e.ParticleScale.push_back(12);
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e.ParticlesToSpawn = 10;
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e.Position = shellTransform->Position;
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e.SpreadAngle = glm::radians<float>(180)/ 4;
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e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
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e.UseGoalVector = true;
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e.GoalVelocity = glm::vec3(0,-12,0);
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e.Speed = 12;
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e.spritePath = "Textures/Sprites/Splash.png";
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e.Color = glm::vec4(1.f,1.f,1.f,1);
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e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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e.Speed = 17;
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e.SpreadAngle = glm::pi<float>();
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e.spritePath = "Textures/Sprites/Fire.png";
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EventBroker->Publish(e);
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e.LifeTime = 0.2;
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e.ParticleScale.push_back(1);
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e.ParticleScale.push_back(15);
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e.ParticlesToSpawn = 5;
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e.Position = shellTransform->Position;
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e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
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e.Speed = 6;
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e.SpreadAngle = glm::pi<float>();
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e.spritePath = "Textures/Sprites/Blast1.png";
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e.Color = glm::vec4(2, 2, 2, 0.2);
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EventBroker->Publish(e);*/
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// Events::CreateExplosion e;
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// e.LifeTime = 1.5;
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// e.ParticleScale.push_back(1);
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// e.ParticleScale.push_back(6);
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// e.ParticlesToSpawn = 20;
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// e.Position = shellTransform->Position;
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// e.SpreadAngle = glm::radians<float>(180) / 4;
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// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
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// e.UseGoalVector = true;
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// e.GoalVelocity = glm::vec3(0,-12,0);
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// e.Speed = 12;
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// e.spritePath = "Textures/Sprites/Splash.png";
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// e.Color = glm::vec4(5.f,5.f,5.f,1);
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//
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// EventBroker->Publish(e);
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// e.LifeTime = 1.5;
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// e.ParticleScale.push_back(1);
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// e.ParticleScale.push_back(6);
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// e.ParticlesToSpawn = 20;
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// e.Position = shellTransform->Position;
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// e.SpreadAngle = glm::radians<float>(180)/ 4;
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// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
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// e.UseGoalVector = true;
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// e.GoalVelocity = glm::vec3(0,-12,0);
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// e.Speed = 12;
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// e.spritePath = "Textures/Sprites/Splash.png";
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// e.Color = glm::vec4(1.f,1.f,1.f,1);
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// EventBroker->Publish(e);
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}
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{
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Events::PlaySFX e;
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@@ -460,10 +507,14 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
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player->ID = playerID;
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auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
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m_World->AddComponent<Components::Input>(tank);
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m_World->AddComponent<Components::Listener>(tank);
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auto health = m_World->AddComponent<Components::Health>(tank);
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health->Amount = 1.f;
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m_World->AddComponent<Components::Listener>(tank);
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{
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auto shape = m_World->CreateEntity(tank);
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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@@ -549,6 +600,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
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transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
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auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
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cameraComp->FarClip = 2000.f;
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/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
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follow->Entity = barrel;
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follow->Distance = 15.f;
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@@ -597,31 +650,43 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
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AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
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#pragma endregion
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#pragma region DustParticles
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std::vector<glm::vec3> ePos;
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ePos.push_back(glm::vec3(-2, -1.7, 2.0));
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ePos.push_back(glm::vec3(2, -1.7, 2.0));
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ePos.push_back(glm::vec3(2, -1.7, -2.0));
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ePos.push_back(glm::vec3(-2, -1.7, -2.0));
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for (int i = 0; i < 4; i++)
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{
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auto entity = m_World->CreateEntity(tank);
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auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
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transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
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transformComponent->Position = ePos[i];
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transformComponent->Scale = glm::vec3(3, 3, 3);
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transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
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auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
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emitterComponent->SpawnCount = 2;
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emitterComponent->SpawnFrequency = 0.005;
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emitterComponent->SpawnCount = 1;
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emitterComponent->SpawnFrequency = 0.1;
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emitterComponent->SpreadAngle = glm::pi<float>();
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emitterComponent->UseGoalVelocity = false;
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emitterComponent->LifeTime = 0.5;
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//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
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m_World->CommitEntity(entity);
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emitterComponent->LifeTime = 0.3;
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emitterComponent->Speed = 3;
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emitterComponent->Emitting = true;
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emitterComponent->Fade = true;
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emitterComponent->ScaleSpectrum.push_back(glm::vec3(1));
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//emitterComponent->Color = glm::vec4(1);
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auto particleEntity = m_World->CreateEntity(entity);
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auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
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TEMP->Scale = glm::vec3(0);
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m_World->AddComponent<Components::Template>(particleEntity);
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m_World->AddComponent<Components::Transform>(particleEntity);
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auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
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spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
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emitterComponent->ParticleTemplate = particleEntity;
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spriteComponent->SpriteFile = "Textures/Sprites/Dirt.png";
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m_World->CommitEntity(particleEntity);
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emitterComponent->ParticleTemplate = particleEntity;
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m_World->CommitEntity(entity);
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}
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#pragma endregion
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m_World->CommitEntity(tank);
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