Merge branch 'master' into havok
Conflicts: src/GameWorld.cpp src/Systems/GameStateSystem.cpp src/Systems/TankSteeringSystem.cpp vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -125,6 +125,7 @@
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<ClCompile Include="..\..\src\Systems\SoundSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\TimerSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\TowerSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\TransformSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\TriggerSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\WallSystem.cpp" />
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@@ -149,6 +150,7 @@
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<ClInclude Include="..\..\src\Components\JeepSteering.h" />
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<ClInclude Include="..\..\src\Components\Move.h" />
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<ClInclude Include="..\..\src\Components\Rotate.h" />
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<ClInclude Include="..\..\src\Components\Tower.h" />
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<ClInclude Include="..\..\src\Components\Team.h" />
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<ClInclude Include="..\..\src\Components\TriggerMove.h" />
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<ClInclude Include="..\..\src\Components\Timer.h" />
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@@ -177,6 +179,8 @@
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<ClInclude Include="..\..\src\Components\Transform.h" />
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<ClInclude Include="..\..\src\Components\Trigger.h" />
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<ClInclude Include="..\..\src\Components\TriggerRotate.h" />
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<ClInclude Include="..\..\src\Components\Turret.h" />
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<ClInclude Include="..\..\src\Components\TurretShot.h" />
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<ClInclude Include="..\..\src\Components\Vehicle.h" />
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<ClInclude Include="..\..\src\Components\SpawnPoint.h" />
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<ClInclude Include="..\..\src\Components\Viewport.h" />
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@@ -268,6 +272,7 @@
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<ClInclude Include="..\..\src\Systems\SoundSystem.h" />
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<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h" />
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<ClInclude Include="..\..\src\Systems\TimerSystem.h" />
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<ClInclude Include="..\..\src\Systems\TowerSystem.h" />
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<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
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<ClInclude Include="..\..\src\Systems\TriggerSystem.h" />
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<ClInclude Include="..\..\src\Systems\WallSystem.h" />
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@@ -86,6 +86,12 @@
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<ClCompile Include="..\..\src\Systems\JeepSteeringSystem.cpp">
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<Filter>Physics\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\WallSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\TowerSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\GameStateSystem.cpp">
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<Filter>Game\Systems</Filter>
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</ClCompile>
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@@ -582,6 +588,21 @@
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<ClInclude Include="..\..\src\Components\SpawnPoint.h">
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<Filter>Game\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\OnDead.h" />
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<ClInclude Include="..\..\src\Systems\WallSystem.h">
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<Filter>Game\Systems</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Systems\TowerSystem.h">
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<Filter>Game\Systems</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Tower.h">
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<Filter>Game\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Turret.h">
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<Filter>Game\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\TurretShot.h">
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<Filter>Physics\Components</Filter>
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<ClInclude Include="..\..\src\Components\Team.h">
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<Filter>Game\Components</Filter>
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</ClInclude>
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@@ -633,6 +654,8 @@
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</ClInclude>
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<ClInclude Include="..\..\src\Systems\FlagSystem.h">
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<Filter>Game\Systems</Filter>
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<ClInclude Include="..\..\src\Events\OnDead.h" />
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<ClInclude Include="..\..\src\Systems\WallSystem.h" />
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</ClInclude>
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<ClInclude Include="..\..\src\Events\Dead.h" />
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</ItemGroup>
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