Gate working
This commit is contained in:
@@ -8,6 +8,14 @@ namespace Components
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struct Physics : Component
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{
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enum class CollisionLayer
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{
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STATIC = 1,
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VEHICLE1_ = 2,
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VEHICLE2 = 3,
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EXPLOSION = 4,
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};
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Physics()
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: Mass(1.f), Static(false), Phantom(false), CalculateCenterOfMass(true), CenterOfMass(glm::vec3(0)), InitialLinearVelocity(glm::vec3(0)), InitialAngularVelocity(glm::vec3(0)),
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LinearDamping(0.f), AngularDamping(0.05f), GravityFactor(1.f), Friction(0.5f), Restitution(0.4f), MaxLinearVelocity(200.f), MaxAngularVelocity(200.f),
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@@ -0,0 +1,19 @@
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#ifndef TriggerMove_h__
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#define TriggerMove_h__
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#include "Component.h"
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namespace Components
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{
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struct TriggerMove : Component
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{
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EntityID Entity;
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float Time;
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glm::vec3 GoalPosition;
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virtual TriggerMove* Clone() const override { return new TriggerMove(*this); }
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};
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}
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#endif // TriggerMove_h__
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@@ -0,0 +1,17 @@
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#ifndef Events_LeaveTrigger_h__
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#define Events_LeaveTrigger_h__
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#include "Entity.h"
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#include "EventBroker.h"
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namespace Events
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{
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struct LeaveTrigger : Event
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{
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EntityID Entity1;
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EntityID Entity2;
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};
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}
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#endif // Events_LeaveTrigger_h__
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@@ -0,0 +1,19 @@
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#ifndef Event_Move_h__
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#define Event_Move_h__
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#include "EventBroker.h"
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namespace Events
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{
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struct Move : Event
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{
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EntityID Entity;
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glm::vec3 GoalPosition;
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double Time;
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bool Queue;
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};
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}
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#endif // Event_Move_h__
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+60
-3
@@ -110,7 +110,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(ground);
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physics->Mass = 10;
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physics->Static = true;
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physics->CollisionLayer = 1;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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@@ -200,10 +200,10 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0, -50, 150);
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auto model = AddComponent<Components::Model>(gateBase);
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model->ModelFile = "Models/Gate/Lift/Lift.obj";
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auto physics = AddComponent<Components::Physics>(gateBase);
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physics->Static = true;
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physics->CollisionLayer = 1; // Terrain-Layer
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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{
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auto leftBaseShape = CreateEntity(gateBase);
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auto transform = AddComponent<Components::Transform>(leftBaseShape);
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@@ -257,6 +257,63 @@ void GameWorld::Initialize()
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CommitEntity(gateBase);
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}
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{
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auto gate = CreateEntity();
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auto transform = AddComponent<Components::Transform>(gate);
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transform->Position = glm::vec3(0, -50, 150);
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auto model = AddComponent<Components::Model>(gate);
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model->ModelFile = "Models/Gate/Gate/Gate.obj";
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auto physics = AddComponent<Components::Physics>(gate);
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physics->Static = true;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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{
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auto mainShape = CreateEntity(gate);
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auto transform = AddComponent<Components::Transform>(mainShape);
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transform->Position = glm::vec3(0.f, 3.09776f, 0.f);
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auto box = AddComponent<Components::BoxShape>(mainShape);
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box->Width = 6.963f;
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box->Height = 2.478f;
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box->Depth = 0.522f;
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CommitEntity(mainShape);
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}
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{
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auto lowerShape = CreateEntity(gate);
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auto transform = AddComponent<Components::Transform>(lowerShape);
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transform->Position = glm::vec3(0.f, 0.35f, 0.f);
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auto box = AddComponent<Components::BoxShape>(lowerShape);
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box->Width = 6.963f;
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box->Height = 0.308f;
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box->Depth = 0.222f;
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CommitEntity(lowerShape);
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}
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CommitEntity(gate);
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{
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auto gateTrigger = CreateEntity();
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auto transform = AddComponent<Components::Transform>(gateTrigger);
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transform->Position = glm::vec3(0, -50 + 2.8241, 150);
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auto trigger = AddComponent<Components::Trigger>(gateTrigger);
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auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
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triggerMove->Entity = gate;
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triggerMove->Time = 3.f;
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triggerMove->GoalPosition = glm::vec3(0, -50 + 9.02345f, 150);
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{
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auto shape = CreateEntity(gateTrigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 6.963f;
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box->Height = 3.104f;
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box->Depth = 10.356f;
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CommitEntity(shape);
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}
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CommitEntity(gateTrigger);
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}
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}
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}
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void GameWorld::Update(double dt)
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@@ -112,20 +112,8 @@ void Systems::PhysicsSystem::Initialize()
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m_collisionResolution = new MyCollisionResolution(this);
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}
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enum
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{
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GROUND_LAYER = 1,
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VEHICLE1_LAYER = 2,
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VEHICLE2_LAYER = 3,
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EXPLOSION_LAYER = 4,
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};
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/*
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{
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Events::DisableCollisions e;
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e.Layer1 = GROUND_LAYER;
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e.Layer2 = EXPLOSION_LAYER;
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EventBroker->Publish(e);
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}*/
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/*{
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Events::DisableCollisions e;
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e.Layer1 = VEHICLE1_LAYER;
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@@ -170,7 +158,7 @@ void Systems::PhysicsSystem::Update(double dt)
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if (!transformComponent)
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continue;
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if(m_RigidBodies[entity]->isActive())
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if(/*m_RigidBodies[entity]->isActive()*/ true)
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{
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hkVector4 position;
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hkQuaternion rotation;
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@@ -28,6 +28,7 @@
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#include "Events/ApplyForce.h"
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#include "Events/ApplyPointImpulse.h"
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#include "Events/Collision.h"
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#include "Events/LeaveTrigger.h"
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#include "OBJ.h"
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// Math and base include
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@@ -139,7 +140,16 @@ public:
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virtual void phantomLeaveEvent( const hkpCollidable* collidableA, const hkpCollidable* collidableB )
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{
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EntityID entity1 = m_PhysicsSystem->m_RigidBodyEntities[hkpGetRigidBody(collidableA)];
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EntityID entity2 = m_PhysicsSystem->m_RigidBodyEntities[hkpGetRigidBody(collidableB)];
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if(m_PhysicsSystem->m_World->ValidEntity(entity1) && m_PhysicsSystem->m_World->ValidEntity(entity2))
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{
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Events::LeaveTrigger e;
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e.Entity1 = entity1;
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e.Entity2 = entity2;
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m_PhysicsSystem->EventBroker->Publish(e);
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}
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}
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private:
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@@ -180,7 +190,6 @@ private:
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EventRelay<PhysicsSystem, Events::DisableCollisions> m_EDisableCollisions;
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bool OnDisableCollisions(const Events::DisableCollisions &e);
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void SetUpPhysicsState(EntityID entity, EntityID parent);
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void TearDownPhysicsState(EntityID entity, EntityID parent);
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@@ -13,6 +13,58 @@
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// transform->Position = parentTransform->Position + transform->RelativePosition;
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//}
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void Systems::TransformSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMove, &Systems::TransformSystem::OnMove);
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}
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void Systems::TransformSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
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{
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if(m_MoveItems.find(entity) != m_MoveItems.end())
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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glm::vec3 move = m_MoveItems[entity].GoalPosition - transform->Position;
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move *= m_MoveItems[entity].Time;
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m_MoveItems[entity].Time -= dt;
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if(m_MoveItems[entity].Time <= 0)
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{
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float movetime = dt + m_MoveItems[entity].Time;
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transform->Position += move * movetime;
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m_MoveItems.erase(entity);
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if(m_QueuedMoveItems.find(entity) != m_QueuedMoveItems.end())
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{
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auto it = m_QueuedMoveItems.find(entity);
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m_MoveItems[entity] = it->second;
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m_QueuedMoveItems.erase(it->first);
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}
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}
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else
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{
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transform->Position += move * (float)dt;
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}
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}
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}
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bool Systems::TransformSystem::OnMove( const Events::Move &event )
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{
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MoveItems item;
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item.Entity = event.Entity;
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item.GoalPosition = event.GoalPosition;
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item.Time = event.Time;
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m_MoveItems[event.Entity] = item;
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if(event.Queue)
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{
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m_QueuedMoveItems.insert(std::make_pair(event.Entity, item));
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}
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return true;
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}
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glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
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{
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glm::vec3 absPosition;
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@@ -91,3 +143,6 @@ Components::Transform Systems::TransformSystem::AbsoluteTransform(EntityID entit
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return transform;
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}
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@@ -3,6 +3,9 @@
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#include "System.h"
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#include "Components/Transform.h"
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#include "Events/Move.h"
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#include <unordered_map>
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namespace Systems
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{
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@@ -14,12 +17,28 @@ public:
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: System(world, eventBroker, resourceManager)
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{ }
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//void Update(double dt) override;
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//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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void Initialize() override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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Components::Transform AbsoluteTransform(EntityID entity);
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glm::vec3 AbsolutePosition(EntityID entity);
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glm::quat AbsoluteOrientation(EntityID entity);
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glm::vec3 AbsoluteScale(EntityID entity);
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// Events
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EventRelay<TransformSystem, Events::Move> m_EMove;
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bool OnMove(const Events::Move &event);
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private:
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struct MoveItems
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{
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EntityID Entity;
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glm::vec3 GoalPosition;
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double Time;
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};
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std::unordered_map<EntityID, MoveItems> m_MoveItems;
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std::multimap<EntityID, MoveItems> m_QueuedMoveItems;
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};
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}
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@@ -6,11 +6,13 @@ void Systems::TriggerSystem::RegisterComponents( ComponentFactory* cf )
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{
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cf->Register<Components::Trigger>([]() { return new Components::Trigger(); });
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cf->Register<Components::TriggerExplosion>([]() { return new Components::TriggerExplosion(); });
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cf->Register<Components::TriggerMove>([]() { return new Components::TriggerMove(); });
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}
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void Systems::TriggerSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EEnterTrigger, &Systems::TriggerSystem::OnEnterTrigger);
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EVENT_SUBSCRIBE_MEMBER(m_ELeaveTrigger, &Systems::TriggerSystem::OnLeaveTrigger);
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}
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void Systems::TriggerSystem::Update( double dt )
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@@ -69,10 +71,64 @@ bool Systems::TriggerSystem::OnEnterTrigger( const Events::EnterTrigger &event )
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Flag(event.Entity1, event.Entity2);
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}
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auto triggerComponent1 = m_World->GetComponent<Components::TriggerMove>(event.Entity1);
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auto triggerComponent2 = m_World->GetComponent<Components::TriggerMove>(event.Entity2);
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auto playerComponent1 = m_World->GetComponent<Components::Player>(event.Entity1);
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auto playerComponent2 = m_World->GetComponent<Components::Player>(event.Entity2);
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if(triggerComponent1 && playerComponent2)
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{
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Move(event.Entity1);
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}
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else if (triggerComponent2 && playerComponent1)
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{
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Move(event.Entity2);
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}
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return true;
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}
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bool Systems::TriggerSystem::OnLeaveTrigger( const Events::LeaveTrigger &event )
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{
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auto triggerComponent1 = m_World->GetComponent<Components::TriggerMove>(event.Entity1);
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auto triggerComponent2 = m_World->GetComponent<Components::TriggerMove>(event.Entity2);
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auto playerComponent1 = m_World->GetComponent<Components::Player>(event.Entity1);
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auto playerComponent2 = m_World->GetComponent<Components::Player>(event.Entity2);
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if(triggerComponent1 && playerComponent2)
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{
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Move(event.Entity1);
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}
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else if (triggerComponent2 && playerComponent1)
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{
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Move(event.Entity2);
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}
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return true;
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}
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void Systems::TriggerSystem::Move( EntityID entity )
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{
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auto trigger = m_World->GetComponent<Components::TriggerMove>(entity);
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auto transform = m_World->GetComponent<Components::Transform>(trigger->Entity);
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Events::Move e;
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e.Entity = trigger->Entity;
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e.GoalPosition = trigger->GoalPosition;
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e.Time = trigger->Time;
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e.Queue = false;
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EventBroker->Publish(e);
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trigger->GoalPosition = transform->Position;
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}
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void Systems::TriggerSystem::Flag( EntityID entity, EntityID phantomEntity )
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{
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auto tankSteering = m_World->GetComponent<Components::TankSteering>(entity);
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@@ -14,7 +14,11 @@
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#include "Components/Trigger.h"
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#include "Components/TriggerExplosion.h"
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#include "Events/EnterTrigger.h"
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#include "Events/LeaveTrigger.h"
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#include "Components/Flag.h"
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#include "Components/TriggerMove.h"
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#include "Components/Player.h"
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#include "Events/Move.h"
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#include <math.h>
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namespace Systems
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{
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@@ -36,10 +40,12 @@ namespace Systems
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EventRelay<TriggerSystem, Events::EnterTrigger> m_EEnterTrigger;
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bool OnEnterTrigger(const Events::EnterTrigger &event);
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EventRelay<TriggerSystem, Events::LeaveTrigger> m_ELeaveTrigger;
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bool OnLeaveTrigger(const Events::LeaveTrigger &event);
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private:
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void Flag(EntityID entity, EntityID phantomEntity);
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void Explosion(EntityID entity, EntityID phantomEntity);
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void Move(EntityID entity);
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};
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}
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Reference in New Issue
Block a user