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#ifndef TriggerMove_h__
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#define TriggerMove_h__
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#include "Component.h"
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namespace Components
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{
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struct TriggerMove : Component
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{
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EntityID Entity;
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float Time;
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glm::vec3 GoalPosition;
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virtual TriggerMove* Clone() const override { return new TriggerMove(*this); }
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};
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}
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#endif // TriggerMove_h__
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