Gate working
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+60
-3
@@ -110,7 +110,7 @@ void GameWorld::Initialize()
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auto physics = AddComponent<Components::Physics>(ground);
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physics->Mass = 10;
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physics->Static = true;
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physics->CollisionLayer = 1;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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@@ -200,10 +200,10 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0, -50, 150);
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auto model = AddComponent<Components::Model>(gateBase);
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model->ModelFile = "Models/Gate/Lift/Lift.obj";
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auto physics = AddComponent<Components::Physics>(gateBase);
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physics->Static = true;
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physics->CollisionLayer = 1; // Terrain-Layer
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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{
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auto leftBaseShape = CreateEntity(gateBase);
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auto transform = AddComponent<Components::Transform>(leftBaseShape);
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@@ -257,6 +257,63 @@ void GameWorld::Initialize()
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CommitEntity(gateBase);
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}
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{
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auto gate = CreateEntity();
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auto transform = AddComponent<Components::Transform>(gate);
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transform->Position = glm::vec3(0, -50, 150);
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auto model = AddComponent<Components::Model>(gate);
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model->ModelFile = "Models/Gate/Gate/Gate.obj";
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auto physics = AddComponent<Components::Physics>(gate);
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physics->Static = true;
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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{
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auto mainShape = CreateEntity(gate);
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auto transform = AddComponent<Components::Transform>(mainShape);
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transform->Position = glm::vec3(0.f, 3.09776f, 0.f);
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auto box = AddComponent<Components::BoxShape>(mainShape);
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box->Width = 6.963f;
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box->Height = 2.478f;
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box->Depth = 0.522f;
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CommitEntity(mainShape);
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}
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{
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auto lowerShape = CreateEntity(gate);
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auto transform = AddComponent<Components::Transform>(lowerShape);
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transform->Position = glm::vec3(0.f, 0.35f, 0.f);
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auto box = AddComponent<Components::BoxShape>(lowerShape);
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box->Width = 6.963f;
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box->Height = 0.308f;
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box->Depth = 0.222f;
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CommitEntity(lowerShape);
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}
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CommitEntity(gate);
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{
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auto gateTrigger = CreateEntity();
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auto transform = AddComponent<Components::Transform>(gateTrigger);
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transform->Position = glm::vec3(0, -50 + 2.8241, 150);
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auto trigger = AddComponent<Components::Trigger>(gateTrigger);
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auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
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triggerMove->Entity = gate;
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triggerMove->Time = 3.f;
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triggerMove->GoalPosition = glm::vec3(0, -50 + 9.02345f, 150);
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{
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auto shape = CreateEntity(gateTrigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 6.963f;
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box->Height = 3.104f;
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box->Depth = 10.356f;
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CommitEntity(shape);
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}
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CommitEntity(gateTrigger);
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}
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}
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}
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void GameWorld::Update(double dt)
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