Gate working

This commit is contained in:
ViktorLjung
2014-05-29 21:25:30 +02:00
parent b8ec7e1dbd
commit a1149394bb
13 changed files with 289 additions and 21 deletions
+3 -15
View File
@@ -112,20 +112,8 @@ void Systems::PhysicsSystem::Initialize()
m_collisionResolution = new MyCollisionResolution(this);
}
enum
{
GROUND_LAYER = 1,
VEHICLE1_LAYER = 2,
VEHICLE2_LAYER = 3,
EXPLOSION_LAYER = 4,
};
/*
{
Events::DisableCollisions e;
e.Layer1 = GROUND_LAYER;
e.Layer2 = EXPLOSION_LAYER;
EventBroker->Publish(e);
}*/
/*{
Events::DisableCollisions e;
e.Layer1 = VEHICLE1_LAYER;
@@ -170,7 +158,7 @@ void Systems::PhysicsSystem::Update(double dt)
if (!transformComponent)
continue;
if(m_RigidBodies[entity]->isActive())
if(/*m_RigidBodies[entity]->isActive()*/ true)
{
hkVector4 position;
hkQuaternion rotation;