Gate working

This commit is contained in:
ViktorLjung
2014-05-29 21:25:30 +02:00
parent b8ec7e1dbd
commit a1149394bb
13 changed files with 289 additions and 21 deletions
+20 -1
View File
@@ -3,6 +3,9 @@
#include "System.h"
#include "Components/Transform.h"
#include "Events/Move.h"
#include <unordered_map>
namespace Systems
{
@@ -14,12 +17,28 @@ public:
: System(world, eventBroker, resourceManager)
{ }
//void Update(double dt) override;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void Initialize() override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
Components::Transform AbsoluteTransform(EntityID entity);
glm::vec3 AbsolutePosition(EntityID entity);
glm::quat AbsoluteOrientation(EntityID entity);
glm::vec3 AbsoluteScale(EntityID entity);
// Events
EventRelay<TransformSystem, Events::Move> m_EMove;
bool OnMove(const Events::Move &event);
private:
struct MoveItems
{
EntityID Entity;
glm::vec3 GoalPosition;
double Time;
};
std::unordered_map<EntityID, MoveItems> m_MoveItems;
std::multimap<EntityID, MoveItems> m_QueuedMoveItems;
};
}