Gate working

This commit is contained in:
ViktorLjung
2014-05-29 21:25:30 +02:00
parent b8ec7e1dbd
commit a1149394bb
13 changed files with 289 additions and 21 deletions
+3
View File
@@ -135,6 +135,7 @@
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
<ClInclude Include="..\..\src\Components\Flag.h" />
<ClInclude Include="..\..\src\Components\FrameTimer.h" />
<ClInclude Include="..\..\src\Components\TriggerMove.h" />
<ClInclude Include="..\..\src\Components\Timer.h" />
<ClInclude Include="..\..\src\Components\TriggerExplosion.h" />
<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h" />
@@ -181,10 +182,12 @@
<ClInclude Include="..\..\src\Events\InputCommand.h" />
<ClInclude Include="..\..\src\Events\KeyDown.h" />
<ClInclude Include="..\..\src\Events\KeyUp.h" />
<ClInclude Include="..\..\src\Events\LeaveTrigger.h" />
<ClInclude Include="..\..\src\Events\LockMouse.h" />
<ClInclude Include="..\..\src\Events\MouseMove.h" />
<ClInclude Include="..\..\src\Events\MousePress.h" />
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
<ClInclude Include="..\..\src\Events\Move.h" />
<ClInclude Include="..\..\src\Events\PlaySound.h" />
<ClInclude Include="..\..\src\Events\SetVelocity.h" />
<ClInclude Include="..\..\src\Events\SetViewportCamera.h" />
@@ -176,6 +176,9 @@
<Filter Include="Gameplay\Events">
<UniqueIdentifier>{9702064a-02a2-4b3c-a2ab-47c23a9cf49c}</UniqueIdentifier>
</Filter>
<Filter Include="Base\Events">
<UniqueIdentifier>{ffab6cc2-2fbf-400f-9398-a6741b6cc95c}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\World.h" />
@@ -478,6 +481,15 @@
<ClInclude Include="..\..\src\GUI\PlayerHUD.h">
<Filter>GUI</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\TriggerMove.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\Move.h">
<Filter>Base\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\LeaveTrigger.h">
<Filter>Physics\Events</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl">