Movement/rotation queue fixed and Simon force push

This commit is contained in:
ViktorLjung
2014-05-31 03:52:39 +02:00
parent c489547294
commit a142d368a7
18 changed files with 433 additions and 202 deletions
+2 -1
View File
@@ -9,7 +9,8 @@ namespace Components
struct TriggerMove : Component
{
EntityID Entity;
float Time;
float Speed;
glm::vec3 StartPosition;
glm::vec3 GoalPosition;
virtual TriggerMove* Clone() const override { return new TriggerMove(*this); }
};