Movement/rotation queue fixed and Simon force push
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@@ -9,7 +9,8 @@ namespace Components
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struct TriggerMove : Component
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{
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EntityID Entity;
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float Time;
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float Speed;
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glm::vec3 StartPosition;
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glm::vec3 GoalPosition;
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virtual TriggerMove* Clone() const override { return new TriggerMove(*this); }
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};
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