Movement/rotation queue fixed and Simon force push

This commit is contained in:
ViktorLjung
2014-05-31 03:52:39 +02:00
parent c489547294
commit a142d368a7
18 changed files with 433 additions and 202 deletions
+3
View File
@@ -21,6 +21,7 @@
#include "Systems/TimerSystem.h"
#include "Systems/DamageSystem.h"
#include "Systems/WheelPairSystem.h"
#include "Systems/FollowSystem.h"
#include "Components/Camera.h"
#include "Components/DirectionalLight.h"
@@ -49,6 +50,7 @@
#include "Components/Trigger.h"
#include "Components/Flag.h"
#include "Components/WheelPair.h"
#include "Components/Follow.h"
class GameWorld : public World
{
@@ -72,6 +74,7 @@ private:
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
EntityID CreateTank(int playerID);
void CreateGate(glm::vec3 Position);
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID);
};