Movement/rotation queue fixed and Simon force push
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@@ -21,6 +21,7 @@
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#include "Systems/TimerSystem.h"
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#include "Systems/DamageSystem.h"
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#include "Systems/WheelPairSystem.h"
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#include "Systems/FollowSystem.h"
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#include "Components/Camera.h"
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#include "Components/DirectionalLight.h"
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@@ -49,6 +50,7 @@
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#include "Components/Trigger.h"
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#include "Components/Flag.h"
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#include "Components/WheelPair.h"
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#include "Components/Follow.h"
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class GameWorld : public World
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{
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@@ -72,6 +74,7 @@ private:
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void BindGamepadButton(Gamepad::Button button, std::string command, float value);
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EntityID CreateTank(int playerID);
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void CreateGate(glm::vec3 Position);
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void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
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EntityID CreateJeep(int playerID);
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};
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