Movement/rotation queue fixed and Simon force push
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#ifndef FollowSystem_h__
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#define FollowSystem_h__
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#include "System.h"
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#include "Systems/TransformSystem.h"
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#include "Components/Transform.h"
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#include "Components/Follow.h"
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#include "Events/Move.h"
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#include "Events/Rotate.h"
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namespace Systems
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{
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class FollowSystem : public System
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{
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public:
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FollowSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
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: System(world, eventBroker, resourceManager) { }
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//void Initialize() override;
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void RegisterComponents(ComponentFactory* cf) override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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/*void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
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void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
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void OnEntityCommit(EntityID entity) override;
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void OnEntityRemoved(EntityID entity) override;*/
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private:
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};
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}
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#endif // FollowSystem_h__
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