Movement/rotation queue fixed and Simon force push

This commit is contained in:
ViktorLjung
2014-05-31 03:52:39 +02:00
parent c489547294
commit a142d368a7
18 changed files with 433 additions and 202 deletions
+27 -24
View File
@@ -158,31 +158,34 @@ void Systems::PhysicsSystem::Update(double dt)
if (!transformComponent)
continue;
if(/*m_RigidBodies[entity]->isActive()*/ true)
{
hkVector4 position;
hkQuaternion rotation;
hkVector4 velocity;
hkVector4 position;
hkQuaternion rotation;
hkVector4 velocity;
if (parent)
{
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
velocity = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Velocity);
}
else
{
position = GLMVEC3_TO_HKVECTOR4(transformComponent->Position);
rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
velocity = GLMVEC3_TO_HKVECTOR4(transformComponent->Velocity);
}
m_PhysicsWorld->markForWrite();
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
m_RigidBodies[entity]->setLinearVelocity(velocity);
m_PhysicsWorld->unmarkForWrite();
if (parent)
{
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
velocity = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Velocity);
}
else
{
position = GLMVEC3_TO_HKVECTOR4(transformComponent->Position);
rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
velocity = GLMVEC3_TO_HKVECTOR4(transformComponent->Velocity);
}
m_PhysicsWorld->markForWrite();
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
if(m_RigidBodies[entity]->getMotionType() != hkpMotion::MOTION_FIXED)
{
m_RigidBodies[entity]->setLinearVelocity(velocity);
}
m_PhysicsWorld->unmarkForWrite();
/*
glm::vec3 pos1 = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[m_World->m_Terrain]->getPosition());
@@ -751,9 +754,9 @@ bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{
if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
m_PhysicsWorld->markForWrite();
m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity));
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
transformComponent->Velocity = event.Velocity;
m_PhysicsWorld->unmarkForWrite();