Movement/rotation queue fixed and Simon force push

This commit is contained in:
ViktorLjung
2014-05-31 03:52:39 +02:00
parent c489547294
commit a142d368a7
18 changed files with 433 additions and 202 deletions
+1 -1
Submodule assets updated: e077e4412b...0f0dc5d839
+3
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@@ -15,6 +15,9 @@ namespace Components
EntityID ShotTemplate;
float ShotSpeed;
float LowerRotationLimit;
float UpperRotationLimit;
virtual BarrelSteering* Clone() const override { return new BarrelSteering(*this); }
};
+20
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@@ -0,0 +1,20 @@
#ifndef Components_Follow_h__
#define Components_Follow_h__
#include "Component.h"
#include "Entity.h"
namespace Components
{
struct Follow : Component
{
EntityID Entity;
glm::vec3 FollowAxis;
float Distance;
virtual Follow* Clone() const override { return new Follow(*this); }
};
}
#endif // !Components_Follow_h__
+2 -1
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@@ -9,7 +9,8 @@ namespace Components
struct TriggerMove : Component
{
EntityID Entity;
float Time;
float Speed;
glm::vec3 StartPosition;
glm::vec3 GoalPosition;
virtual TriggerMove* Clone() const override { return new TriggerMove(*this); }
};
+1 -1
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@@ -10,7 +10,7 @@ namespace Events
{
EntityID Entity;
glm::vec3 GoalPosition;
double Time;
float Speed;
bool Queue;
};
+19
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@@ -0,0 +1,19 @@
#ifndef Event_Rotate_h__
#define Event_Rotate_h__
#include "EventBroker.h"
namespace Events
{
struct Rotate : Event
{
EntityID Entity;
glm::quat GoalRotation;
double Time;
bool Queue;
};
}
#endif // Event_Rotate_h__
+143 -128
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@@ -35,6 +35,8 @@ void GameWorld::Initialize()
BindKey(GLFW_KEY_J, "cam_horizontal", 1.f);
BindKey(GLFW_KEY_U, "cam_normal", 1.f);
BindKey(GLFW_KEY_T, "cam_normal", -1.f);
BindKey(GLFW_KEY_B, "cam_speed", -1.f);
BindKey(GLFW_KEY_N, "cam_speed", 1.f);
//BindGamepadButton(Gamepad::Button::Up, "Gamepad::Button::Up", 1.f);
//BindGamepadButton(Gamepad::Button::Down, "Gamepad::Button::Down", 1.f);
@@ -126,8 +128,9 @@ void GameWorld::Initialize()
EntityID tank1 = CreateTank(1);
{
auto transform = GetComponent<Components::Transform>(tank1);
transform->Position.z = 145.f;
transform->Position.z = 125.f;
transform->Position.y = -20.f;
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
Events::SetViewportCamera e;
e.CameraEntity = GetProperty<EntityID>(tank1, "Camera");
e.ViewportFrame = "Viewport1";
@@ -178,6 +181,8 @@ void GameWorld::Initialize()
CommitEntity(flag);
}
CreateGate(glm::vec3(0, -50, 150));
//for (int i = 0; i < 500; i++)
//{
// auto Light = CreateEntity();
@@ -192,126 +197,6 @@ void GameWorld::Initialize()
// //auto model = AddComponent<Components::Model>(Light, "Model");
// //model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
//}
{
auto gateBase = CreateEntity();
auto transform = AddComponent<Components::Transform>(gateBase);
transform->Position = glm::vec3(0, -50, 150);
auto model = AddComponent<Components::Model>(gateBase);
model->ModelFile = "Models/Gate/Lift/Lift.obj";
auto physics = AddComponent<Components::Physics>(gateBase);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
{
auto leftBaseShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(leftBaseShape);
transform->Position = glm::vec3(8.5f, 3, 0);
auto box = AddComponent<Components::BoxShape>(leftBaseShape);
box->Width = 3.f/2;
box->Height = 6.094f/2;
box->Depth = 4.f/2;
CommitEntity(leftBaseShape);
}
{
auto RightBaseShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(RightBaseShape);
transform->Position = glm::vec3(-8.5f, 3, 0);
auto box = AddComponent<Components::BoxShape>(RightBaseShape);
box->Width = 3.f/2;
box->Height = 6.094f/2;
box->Depth = 4.f/2;
CommitEntity(RightBaseShape);
}
{
auto LeftTopShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(LeftTopShape);
transform->Position = glm::vec3(7.5485f, 9.385f, 0);
auto box = AddComponent<Components::BoxShape>(LeftTopShape);
box->Width = 1.747f/2;
box->Height = 6.851f/2;
box->Depth = 1.767f/2;
CommitEntity(LeftTopShape);
}
{
auto RightTopShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(RightTopShape);
transform->Position = glm::vec3(-7.5485f, 9.385f, 0);
auto box = AddComponent<Components::BoxShape>(RightTopShape);
box->Width = 1.747f/2;
box->Height = 6.851f/2;
box->Depth = 1.767f/2;
CommitEntity(RightTopShape);
}
{
auto RampShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(RampShape);
transform->Position = glm::vec3(0, 0.24f, 0);
auto mesh = AddComponent<Components::MeshShape>(RampShape);
mesh->ResourceName = "Models/Gate/Lift/RampCollision.obj";
CommitEntity(RampShape);
}
CommitEntity(gateBase);
}
{
auto gate = CreateEntity();
auto transform = AddComponent<Components::Transform>(gate);
transform->Position = glm::vec3(0, -50, 150);
auto model = AddComponent<Components::Model>(gate);
model->ModelFile = "Models/Gate/Gate/Gate.obj";
auto physics = AddComponent<Components::Physics>(gate);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
{
auto mainShape = CreateEntity(gate);
auto transform = AddComponent<Components::Transform>(mainShape);
transform->Position = glm::vec3(0.f, 3.09776f, 0.f);
auto box = AddComponent<Components::BoxShape>(mainShape);
box->Width = 6.963f;
box->Height = 2.478f;
box->Depth = 0.522f;
CommitEntity(mainShape);
}
{
auto lowerShape = CreateEntity(gate);
auto transform = AddComponent<Components::Transform>(lowerShape);
transform->Position = glm::vec3(0.f, 0.35f, 0.f);
auto box = AddComponent<Components::BoxShape>(lowerShape);
box->Width = 6.963f;
box->Height = 0.308f;
box->Depth = 0.222f;
CommitEntity(lowerShape);
}
CommitEntity(gate);
{
auto gateTrigger = CreateEntity();
auto transform = AddComponent<Components::Transform>(gateTrigger);
transform->Position = glm::vec3(0, -50 + 2.8241, 150);
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
triggerMove->Time = 0.5f;
triggerMove->GoalPosition = glm::vec3(0, -50 + 9.02345f, 150);
{
auto shape = CreateEntity(gateTrigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 6.963f;
box->Height = 3.104f;
box->Depth = 10.356f;
CommitEntity(shape);
}
CommitEntity(gateTrigger);
}
}
}
void GameWorld::Update(double dt)
@@ -344,6 +229,7 @@ void GameWorld::RegisterSystems()
m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TriggerSystem>([this]() { return new Systems::TriggerSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::FollowSystem>([this]() { return new Systems::FollowSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::RenderSystem>([this]() { return new Systems::RenderSystem(this, EventBroker, ResourceManager); });
}
@@ -364,6 +250,7 @@ void GameWorld::AddSystems()
AddSystem<Systems::SoundSystem>();
AddSystem<Systems::PhysicsSystem>();
AddSystem<Systems::TriggerSystem>();
AddSystem<Systems::FollowSystem>();
AddSystem<Systems::RenderSystem>();
}
@@ -457,13 +344,15 @@ EntityID GameWorld::CreateTank(int playerID)
{
auto barrel = CreateEntity(tower);
auto transform = AddComponent<Components::Transform>(barrel);
transform->Position = glm::vec3(-0.012f, 0.4f, -0.75);
transform->Position = glm::vec3(-0.012f, 0.3f, -0.95);
auto model = AddComponent<Components::Model>(barrel);
model->ModelFile = "Models/Tank/tankBarrel.obj";
auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel);
barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
barrelSteering->TurnSpeed = glm::pi<float>() / 4.f;
barrelSteering->ShotSpeed = 70.f;
barrelSteering->LowerRotationLimit = glm::radians(-10.f);
barrelSteering->UpperRotationLimit = glm::radians(40.f);
{
auto shot = CreateEntity(barrel);
auto transform = AddComponent<Components::Transform>(shot);
@@ -494,15 +383,18 @@ EntityID GameWorld::CreateTank(int playerID)
barrelSteering->ShotTemplate = shot;
auto cameraTower = CreateEntity(barrel);
auto cameraTower = CreateEntity();
{
auto model = AddComponent<Components::Model>(cameraTower);
model->ModelFile = "Models/Placeholders/PhysicsTest/PointLight.obj";
auto transform = AddComponent<Components::Transform>(cameraTower);
transform->Position.z = 16.f;
transform->Position.y = 4.f;
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
transform->Scale = glm::vec3(10);
auto cameraComp = AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
//auto freeSteering = AddComponent<Components::FreeSteering>(cameraTower);
auto follow = AddComponent<Components::Follow>(cameraTower);
follow->Entity = barrel;
follow->Distance = 15.f;
follow->FollowAxis = glm::vec3(1, 1, 1);
}
SetProperty(tank, "Camera", cameraTower);
@@ -576,6 +468,129 @@ EntityID GameWorld::CreateTank(int playerID)
return tank;
}
void GameWorld::CreateGate(glm::vec3 Position)
{
{
auto gateBase = CreateEntity();
auto transform = AddComponent<Components::Transform>(gateBase);
transform->Position = Position;
auto model = AddComponent<Components::Model>(gateBase);
model->ModelFile = "Models/Gate/Lift/Lift.obj";
auto physics = AddComponent<Components::Physics>(gateBase);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
{
auto leftBaseShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(leftBaseShape);
transform->Position = glm::vec3(8.5f, 3, 0);
auto box = AddComponent<Components::BoxShape>(leftBaseShape);
box->Width = 3.f/2;
box->Height = 6.094f/2;
box->Depth = 4.f/2;
CommitEntity(leftBaseShape);
}
{
auto RightBaseShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(RightBaseShape);
transform->Position = glm::vec3(-8.5f, 3, 0);
auto box = AddComponent<Components::BoxShape>(RightBaseShape);
box->Width = 3.f/2;
box->Height = 6.094f/2;
box->Depth = 4.f/2;
CommitEntity(RightBaseShape);
}
{
auto LeftTopShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(LeftTopShape);
transform->Position = glm::vec3(7.5485f, 9.385f, 0);
auto box = AddComponent<Components::BoxShape>(LeftTopShape);
box->Width = 1.747f/2;
box->Height = 6.851f/2;
box->Depth = 1.767f/2;
CommitEntity(LeftTopShape);
}
{
auto RightTopShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(RightTopShape);
transform->Position = glm::vec3(-7.5485f, 9.385f, 0);
auto box = AddComponent<Components::BoxShape>(RightTopShape);
box->Width = 1.747f/2;
box->Height = 6.851f/2;
box->Depth = 1.767f/2;
CommitEntity(RightTopShape);
}
{
auto RampShape = CreateEntity(gateBase);
auto transform = AddComponent<Components::Transform>(RampShape);
transform->Position = glm::vec3(0, 0.24f, 0);
auto mesh = AddComponent<Components::MeshShape>(RampShape);
mesh->ResourceName = "Models/Gate/Lift/RampCollision.obj";
CommitEntity(RampShape);
}
CommitEntity(gateBase);
}
{
auto gate = CreateEntity();
auto transform = AddComponent<Components::Transform>(gate);
transform->Position = Position;
auto model = AddComponent<Components::Model>(gate);
model->ModelFile = "Models/Gate/Gate/Gate.obj";
auto physics = AddComponent<Components::Physics>(gate);
physics->Static = true;
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
{
auto mainShape = CreateEntity(gate);
auto transform = AddComponent<Components::Transform>(mainShape);
transform->Position = glm::vec3(0.f, 3.09776f, 0.f);
auto box = AddComponent<Components::BoxShape>(mainShape);
box->Width = 6.963f;
box->Height = 2.478f;
box->Depth = 0.522f;
CommitEntity(mainShape);
}
{
auto lowerShape = CreateEntity(gate);
auto transform = AddComponent<Components::Transform>(lowerShape);
transform->Position = glm::vec3(0.f, 0.35f, 0.f);
auto box = AddComponent<Components::BoxShape>(lowerShape);
box->Width = 6.963f;
box->Height = 0.308f;
box->Depth = 0.222f;
CommitEntity(lowerShape);
}
CommitEntity(gate);
{
auto gateTrigger = CreateEntity();
auto transform = AddComponent<Components::Transform>(gateTrigger);
transform->Position = glm::vec3(Position.x, Position.y + 2.8241, Position.z);
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
triggerMove->Speed = 5.f;
triggerMove->GoalPosition = glm::vec3(0, -50 + 9.02345f, 150);
triggerMove->StartPosition = glm::vec3(0, -50, 150);
{
auto shape = CreateEntity(gateTrigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 6.963f;
box->Height = 3.104f;
box->Depth = 10.356f;
CommitEntity(shape);
}
CommitEntity(gateTrigger);
}
}
}
void GameWorld::AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool front)
{
const float separation = 1.77f;
+3
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@@ -21,6 +21,7 @@
#include "Systems/TimerSystem.h"
#include "Systems/DamageSystem.h"
#include "Systems/WheelPairSystem.h"
#include "Systems/FollowSystem.h"
#include "Components/Camera.h"
#include "Components/DirectionalLight.h"
@@ -49,6 +50,7 @@
#include "Components/Trigger.h"
#include "Components/Flag.h"
#include "Components/WheelPair.h"
#include "Components/Follow.h"
class GameWorld : public World
{
@@ -72,6 +74,7 @@ private:
void BindGamepadButton(Gamepad::Button button, std::string command, float value);
EntityID CreateTank(int playerID);
void CreateGate(glm::vec3 Position);
void AddTankWheelPair(EntityID tankEntity, glm::vec3 position, int axleID, bool steering);
EntityID CreateJeep(int playerID);
};
+26
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@@ -0,0 +1,26 @@
#include "PrecompiledHeader.h"
#include "FollowSystem.h"
#include "World.h"
void Systems::FollowSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register<Components::Follow>([]() { return new Components::Follow(); });
}
void Systems::FollowSystem::Update( double dt )
{
}
void Systems::FollowSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
{
auto followComponent = m_World->GetComponent<Components::Follow>(entity);
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if(!followComponent || !transformComponent)
return;
auto absoluteTransformTarget = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(followComponent->Entity);
glm::vec3 Offset = (absoluteTransformTarget.Orientation * glm::normalize(absoluteTransformTarget.Position) * followComponent->Distance);
transformComponent->Position = (absoluteTransformTarget.Position + Offset);
transformComponent->Orientation = -glm::quat(glm::eulerAngles(absoluteTransformTarget.Orientation) * followComponent->FollowAxis);
}
+37
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@@ -0,0 +1,37 @@
#ifndef FollowSystem_h__
#define FollowSystem_h__
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
#include "Components/Follow.h"
#include "Events/Move.h"
#include "Events/Rotate.h"
namespace Systems
{
class FollowSystem : public System
{
public:
FollowSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) { }
//void Initialize() override;
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
/*void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
void OnEntityCommit(EntityID entity) override;
void OnEntityRemoved(EntityID entity) override;*/
private:
};
}
#endif // FollowSystem_h__
+7 -4
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@@ -158,8 +158,7 @@ void Systems::PhysicsSystem::Update(double dt)
if (!transformComponent)
continue;
if(/*m_RigidBodies[entity]->isActive()*/ true)
{
hkVector4 position;
hkQuaternion rotation;
hkVector4 velocity;
@@ -179,10 +178,14 @@ void Systems::PhysicsSystem::Update(double dt)
}
m_PhysicsWorld->markForWrite();
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
if(m_RigidBodies[entity]->getMotionType() != hkpMotion::MOTION_FIXED)
{
m_RigidBodies[entity]->setLinearVelocity(velocity);
}
m_PhysicsWorld->unmarkForWrite();
}
/*
glm::vec3 pos1 = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[m_World->m_Terrain]->getPosition());
@@ -751,9 +754,9 @@ bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{
if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
m_PhysicsWorld->markForWrite();
m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity));
auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
transformComponent->Velocity = event.Velocity;
m_PhysicsWorld->unmarkForWrite();
+14
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@@ -68,6 +68,20 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
glm::vec3 angles = glm::eulerAngles(transformComponent->Orientation);
if(angles.x > barrelSteeringComponent->UpperRotationLimit)
{
angles.x = barrelSteeringComponent->UpperRotationLimit;
transformComponent->Orientation = glm::quat(angles);
}
else if(angles.x < barrelSteeringComponent->LowerRotationLimit)
{
angles.x = barrelSteeringComponent->LowerRotationLimit;
transformComponent->Orientation = glm::quat(angles);
}
if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
{
EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
+69 -9
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@@ -16,6 +16,7 @@
void Systems::TransformSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EMove, &Systems::TransformSystem::OnMove);
EVENT_SUBSCRIBE_MEMBER(m_ERotate, &Systems::TransformSystem::OnRotate);
}
void Systems::TransformSystem::UpdateEntity( double dt, EntityID entity, EntityID parent )
@@ -23,14 +24,16 @@ void Systems::TransformSystem::UpdateEntity( double dt, EntityID entity, EntityI
if(m_MoveItems.find(entity) != m_MoveItems.end())
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 move = m_MoveItems[entity].GoalPosition - transform->Position;
move /= m_MoveItems[entity].Time;
m_MoveItems[entity].Time -= dt;
if(m_MoveItems[entity].Time <= 0)
glm::vec3 direction = glm::normalize(m_MoveItems[entity].GoalPosition - transform->Position);
glm::vec3 movement = direction * m_MoveItems[entity].Speed * (float)dt;
glm::vec3 v1 = m_MoveItems[entity].GoalPosition - transform->Position;
glm::vec3 v2 = movement;
if(glm::length(v2) >= glm::length(v1))
{
float movetime = dt + m_MoveItems[entity].Time;
transform->Position += move * movetime;
transform->Position = m_MoveItems[entity].GoalPosition;
m_MoveItems.erase(entity);
@@ -43,24 +46,81 @@ void Systems::TransformSystem::UpdateEntity( double dt, EntityID entity, EntityI
}
else
{
transform->Position += move * (float)dt;
transform->Position += movement;
}
}
if(m_RotationItems.find(entity) != m_RotationItems.end())
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
float percentage = dt/m_RotationItems[entity].Time;
m_RotationItems[entity].Time -= dt;
glm::clamp(percentage, 0.f, 1.0f);
transform->Orientation = glm::slerp(transform->Orientation, m_RotationItems[entity].GoalRotation, percentage);
if(m_RotationItems[entity].Time <= 0)
{
m_RotationItems.erase(entity);
if(m_QueuedRotationItems.find(entity) != m_QueuedRotationItems.end())
{
auto it = m_QueuedRotationItems.find(entity);
m_RotationItems[entity] = it->second;
m_QueuedRotationItems.erase(it->first);
}
}
}
}
bool Systems::TransformSystem::OnRotate( const Events::Rotate &event )
{
RotationItems item;
item.Entity = event.Entity;
item.GoalRotation = event.GoalRotation;
item.Time = event.Time;
if(event.Queue)
{
if(m_RotationItems.find(event.Entity) != m_RotationItems.end())
{
m_QueuedRotationItems.insert(std::make_pair(event.Entity, item));
}
else
{
m_RotationItems[event.Entity] = item;
}
}
else
{
m_RotationItems[event.Entity] = item;
}
return true;
}
bool Systems::TransformSystem::OnMove( const Events::Move &event )
{
MoveItems item;
item.Entity = event.Entity;
item.GoalPosition = event.GoalPosition;
item.Time = event.Time;
m_MoveItems[event.Entity] = item;
item.Speed = event.Speed;
if(event.Queue)
{
if(m_MoveItems.find(event.Entity) != m_MoveItems.end())
{
m_QueuedMoveItems.insert(std::make_pair(event.Entity, item));
}
else
{
m_MoveItems[event.Entity] = item;
}
}
else
{
m_MoveItems[event.Entity] = item;
}
return true;
}
+12 -2
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@@ -4,6 +4,7 @@
#include "System.h"
#include "Components/Transform.h"
#include "Events/Move.h"
#include "Events/Rotate.h"
#include <unordered_map>
@@ -29,16 +30,25 @@ public:
// Events
EventRelay<TransformSystem, Events::Move> m_EMove;
bool OnMove(const Events::Move &event);
EventRelay<TransformSystem, Events::Rotate> m_ERotate;
bool OnRotate(const Events::Rotate &event);
private:
struct MoveItems
{
EntityID Entity;
glm::vec3 GoalPosition;
double Time;
float Speed;
};
std::unordered_map<EntityID, MoveItems> m_MoveItems;
std::multimap<EntityID, MoveItems> m_QueuedMoveItems;
struct RotationItems
{
EntityID Entity;
glm::quat GoalRotation;
double Time;
};
std::unordered_map<EntityID, RotationItems> m_RotationItems;
std::multimap<EntityID, RotationItems> m_QueuedRotationItems;
};
}
+4 -2
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@@ -121,11 +121,13 @@ void Systems::TriggerSystem::Move( EntityID entity )
Events::Move e;
e.Entity = trigger->Entity;
e.GoalPosition = trigger->GoalPosition;
e.Time = trigger->Time;
e.Speed = trigger->Speed;
e.Queue = false;
EventBroker->Publish(e);
trigger->GoalPosition = transform->Position;
glm::vec3 temp = trigger->GoalPosition;
trigger->GoalPosition = trigger->StartPosition;
trigger->StartPosition = temp;
}
+1
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@@ -19,6 +19,7 @@
#include "Components/TriggerMove.h"
#include "Components/Player.h"
#include "Events/Move.h"
#include "Events/Rotate.h"
#include <math.h>
namespace Systems
{
+4
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@@ -111,6 +111,7 @@
<ClCompile Include="..\..\src\Sound.cpp" />
<ClCompile Include="..\..\src\Systems\DamageSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\FollowSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
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@@ -135,6 +136,7 @@
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@@ -190,6 +192,7 @@
<ClInclude Include="..\..\src\Events\MouseRelease.h" />
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<ClInclude Include="..\..\src\Events\SetVelocity.h" />
<ClInclude Include="..\..\src\Events\SetViewportCamera.h" />
<ClInclude Include="..\..\src\Events\TankSteer.h" />
@@ -219,6 +222,7 @@
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+45 -32
View File
@@ -64,7 +64,7 @@
<Filter>Physics\Systems</Filter>
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@@ -73,9 +73,12 @@
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<ClCompile Include="..\..\src\Systems\WheelPairSystem.cpp" />
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@@ -150,36 +153,36 @@
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@@ -405,10 +408,10 @@
<Filter>Input\Events</Filter>
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<Filter>Game\Vehicles\Helicopter\Components</Filter>
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<Filter>Game\Vehicles\Helicopter\Systems</Filter>
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@@ -417,7 +420,7 @@
<Filter>Physics\Events</Filter>
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@@ -456,13 +459,13 @@
<Filter>Base\Components</Filter>
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@@ -491,6 +494,16 @@
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