Linear fade added to particles
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@@ -15,6 +15,7 @@ namespace Components
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std::vector<glm::vec3> ScaleSpectrum;
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double LifeTime;
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double SpawnTime;
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bool Fade;
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std::vector<glm::vec3> VelocitySpectrum;
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std::vector<float> AngularVelocitySpectrum;
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std::vector<glm::vec3> OrientationSpectrum; //Keep?
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