Linear fade added to particles
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@@ -30,9 +30,10 @@ struct ParticleEmitter : Component
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float SpreadAngle;
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double LifeTime;
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bool UseGoalVelocity;
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bool Fade;
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glm::vec3 GoalVelocity;
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std::vector<float> AngularVelocitySpectrum;
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std::vector<glm::vec3> OrientationSpectrum; //Keep?
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std::vector<glm::vec3> OrientationSpectrum; //Keep? noo..
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private:
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double TimeSinceLastSpawn;
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