Linear fade added to particles

This commit is contained in:
Stiffly
2014-05-31 22:15:00 +02:00
parent 370dbb96ad
commit a31e3faa1f
6 changed files with 80 additions and 90 deletions
+34 -58
View File
@@ -252,14 +252,14 @@ void GameWorld::Initialize()
CommitEntity(tree);*/
auto thing = CreateEntity();
auto transform = AddComponent<Components::Transform>(thing);
transform->Position = glm::vec3(0,15,0);
transform->Scale = glm::vec3(3);
// auto model = AddComponent<Components::Model>(thing);
// model->ModelFile = "Models/Barrel/Barrel.obj";
auto sprite = AddComponent<Components::Sprite>(thing);
sprite->SpriteFile = "Textures/Sprites/SeriousParticle.png";
// auto thing = CreateEntity();
// auto transform = AddComponent<Components::Transform>(thing);
// transform->Position = glm::vec3(0,15,0);
// transform->Scale = glm::vec3(3);
// // auto model = AddComponent<Components::Model>(thing);
// // model->ModelFile = "Models/Barrel/Barrel.obj";
// auto sprite = AddComponent<Components::Sprite>(thing);
// sprite->SpriteFile = "Textures/Sprites/SeriousParticle.png";
}
EntityID tank1 = CreateTank(1);
@@ -745,31 +745,31 @@ EntityID GameWorld::CreateTank(int playerID)
}
CommitEntity(wheel);
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
{
auto particleEntity = CreateEntity(entity);
auto templateComponent = AddComponent<Components::Template>(particleEntity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
CommitEntity(particleEntity);
emitterComponent->ParticleTemplate = particleEntity;
}
// auto entity = CreateEntity(tank);
// auto transformComponent = AddComponent<Components::Transform>(entity);
// transformComponent->Position = glm::vec3(2, -1.7, 2.0);
// transformComponent->Scale = glm::vec3(3, 3, 3);
// transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
// auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
// emitterComponent->SpawnCount = 2;
// emitterComponent->SpawnFrequency = 0.005;
// emitterComponent->SpreadAngle = glm::pi<float>();
// emitterComponent->UseGoalVelocity = false;
// emitterComponent->LifeTime = 0.5;
// //emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
// emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
// CommitEntity(entity);
//
// {
// auto particleEntity = CreateEntity(entity);
// auto templateComponent = AddComponent<Components::Template>(particleEntity);
// auto TEMP = AddComponent<Components::Transform>(particleEntity);
// TEMP->Scale = glm::vec3(0);
// auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
// spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
// CommitEntity(particleEntity);
// emitterComponent->ParticleTemplate = particleEntity;
// }
}
{
@@ -832,31 +832,7 @@ EntityID GameWorld::CreateTank(int playerID)
CommitEntity(wheel);
#pragma endregion
auto entity = CreateEntity(tank);
auto transformComponent = AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
CommitEntity(entity);
{
auto particleEntity = CreateEntity(entity);
auto templateComponent = AddComponent<Components::Template>(particleEntity);
auto TEMP = AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
CommitEntity(particleEntity);
emitterComponent->ParticleTemplate = particleEntity;
}
}
CommitEntity(tank);