Merge branch 'master' into havok
Conflicts: assets src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -9,13 +9,22 @@ namespace Components
|
||||
|
||||
struct PointLight : Component
|
||||
{
|
||||
float Intensity;
|
||||
float MaxRange;
|
||||
PointLight()
|
||||
: Specular(1.0f, 1.0f, 1.0f)
|
||||
, Diffuse(1.0f, 1.0f, 1.0f)
|
||||
, specularExponent(50.0f)
|
||||
, ConstantAttenuation(1.0f)
|
||||
, LinearAttenuation(0.f)
|
||||
, QuadraticAttenuation(3.f)
|
||||
{ }
|
||||
|
||||
float ConstantAttenuation, LinearAttenuation, QuadraticAttenuation;
|
||||
Color color;
|
||||
|
||||
glm::vec3 Specular;
|
||||
glm::vec3 Diffuse;
|
||||
float constantAttenuation, linearAttenuation, quadraticAttenuation;
|
||||
float spotExponent;
|
||||
Color color;
|
||||
float specularExponent;
|
||||
float Scale;
|
||||
|
||||
virtual PointLight* Clone() const override { return new PointLight(*this); }
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user