Merge branch 'master' into havok

Conflicts:
	assets
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
2014-05-17 21:23:46 +02:00
40 changed files with 1394 additions and 883 deletions
+58 -72
View File
@@ -4,7 +4,7 @@
void Systems::FreeSteeringSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("FreeSteering", []() { return new Components::FreeSteering(); });
cf->Register<Components::FreeSteering>([]() { return new Components::FreeSteering(); });
}
void Systems::FreeSteeringSystem::Initialize()
@@ -19,100 +19,90 @@ void Systems::FreeSteeringSystem::Update(double dt)
void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
auto steering = m_World->GetComponent<Components::FreeSteering>(entity);
if (steering)
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 cameraRight = glm::vec3(m_InputController->Orientation * glm::vec4(1, 0, 0, 0));
glm::vec3 cameraForward = glm::vec3(m_InputController->Orientation * glm::vec4(0, 0, -1, 0));
glm::vec3 cameraRight = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0));
glm::vec3 cameraForward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0));
glm::vec3 movement;
movement += cameraRight * m_InputController->Movement.x;
movement.y += m_InputController->Movement.y;
movement += cameraForward * -m_InputController->Movement.z;
transform->Position += movement * steering->Speed * m_InputController->SpeedMultiplier * (float)dt;
transform->Orientation = m_InputController->Orientation;
float speedMultiplier = 1.f;
if (m_InputController->SpeedMultiplier > 0)
speedMultiplier *= 4;
else if (m_InputController->SpeedMultiplier < 0)
speedMultiplier /= 4;
transform->Position += movement * steering->Speed * speedMultiplier * (float)dt;
glm::quat mouseOrientationPitch = glm::quat(m_InputController->MouseOrientation * glm::vec3(1, 0, 0));
glm::quat mouseOrientationYaw = glm::quat(m_InputController->MouseOrientation * glm::vec3(0, 1, 0));
glm::vec3 controllerOrientationEuler = m_InputController->ControllerOrientation * (float)dt;
glm::quat controllerOrientationPitch = glm::quat(controllerOrientationEuler * glm::vec3(1, 0, 0));
glm::quat controllerOrientationYaw = glm::quat(controllerOrientationEuler * glm::vec3(0, 1, 0));
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
//---------------------------------------------------------------------
transform->Orientation = (mouseOrientationYaw * controllerOrientationYaw)
* transform->Orientation
* (mouseOrientationPitch * controllerOrientationPitch);
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
m_InputController->MouseOrientation = glm::vec3(0);
}
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
{
// Movement
if (event.Command == "+cam_forward")
if (event.Command == "vertical")
{
Movement.z += -1.f;
Movement.z = -event.Value;
}
else if (event.Command == "-cam_forward")
else if (event.Command == "horizontal")
{
Movement.z -= -1.f;
Movement.x = event.Value;
}
else if (event.Command == "+cam_backward")
else if (event.Command == "normal")
{
Movement.z += 1.f;
}
else if (event.Command == "-cam_backward")
{
Movement.z -= 1.f;
}
else if (event.Command == "+cam_right")
{
Movement.x -= 1.f;
}
else if (event.Command == "-cam_right")
{
Movement.x += 1.f;
}
else if (event.Command == "+cam_left")
{
Movement.x -= -1.f;
}
else if (event.Command == "-cam_left")
{
Movement.x += -1.f;
}
else if (event.Command == "+up")
{
Movement.y += 1.f;
}
else if (event.Command == "-up")
{
Movement.y -= 1.f;
}
else if (event.Command == "+down")
{
Movement.y += -1.f;
}
else if (event.Command == "-down")
{
Movement.y -= -1.f;
Movement.y = event.Value;
}
// Speed
else if (event.Command == "+fast")
else if (event.Command == "speed")
{
SpeedMultiplier *= 4.f;
}
else if (event.Command == "-fast")
{
SpeedMultiplier /= 4.f;
}
else if (event.Command == "+slow")
{
SpeedMultiplier /= 4.f;
}
else if (event.Command == "-slow")
{
SpeedMultiplier *= 4.f;
SpeedMultiplier = event.Value;
}
// Mouse click
else if (event.Command == "+attack")
else if (event.Command == "attack")
{
OrientationActive = true;
OrientationActive = event.Value > 0;
if (OrientationActive)
{
Events::LockMouse e;
EventBroker->Publish(e);
}
else
{
Events::UnlockMouse e;
EventBroker->Publish(e);
}
}
else if (event.Command == "-attack")
else if (event.Command == "vertical2")
{
OrientationActive = false;
ControllerOrientation.x = event.Value;
}
else if (event.Command == "horizontal2")
{
ControllerOrientation.y = -event.Value;
}
return true;
@@ -122,11 +112,7 @@ bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnMouseMove(const
{
if (OrientationActive)
{
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
//---------------------------------------------------------------------
Orientation = glm::angleAxis<float>(event.DeltaX / 300.f, glm::vec3(0, -1, 0)) * Orientation * glm::angleAxis<float>(event.DeltaY / 300.f, glm::vec3(-1, 0, 0));
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
MouseOrientation = -glm::vec3(event.DeltaY / 300.f, event.DeltaX / 300.f, 0.f);
}
return true;
+4 -2
View File
@@ -4,6 +4,7 @@
#include "Components/Transform.h"
#include "Components/FreeSteering.h"
#include "InputController.h"
#include "Events/LockMouse.h"
namespace Systems
{
@@ -31,11 +32,12 @@ class FreeSteeringSystem::FreeSteeringInputController : InputController
public:
FreeSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker)
, SpeedMultiplier(1.f)
, SpeedMultiplier(0.f)
, OrientationActive(false) { }
glm::vec3 Movement;
glm::quat Orientation;
glm::vec3 MouseOrientation;
glm::vec3 ControllerOrientation;
float SpeedMultiplier;
bool OrientationActive;
+65 -15
View File
@@ -4,7 +4,7 @@
void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Input", []() { return new Components::Input(); });
cf->Register<Components::Input>([]() { return new Components::Input(); });
}
void Systems::InputSystem::Initialize()
@@ -52,8 +52,8 @@ bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandValues[command] += value;
PublishCommand(0, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
m_CommandKeyboardValues[command][event.KeyCode] = value;
PublishCommand(0, command, GetCommandTotalValue(command));
}
return true;
@@ -67,8 +67,8 @@ bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandValues[command] -= value;
PublishCommand(0, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
m_CommandKeyboardValues[command][event.KeyCode] = 0;
PublishCommand(0, command, GetCommandTotalValue(command));;
}
return true;
@@ -79,7 +79,11 @@ bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, 1.f);
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandMouseButtonValues[command][event.Button] = value;
PublishCommand(0, command, GetCommandTotalValue(command));
}
return true;
@@ -90,7 +94,11 @@ bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, 1.f);
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandMouseButtonValues[command][event.Button] = 0;
PublishCommand(0, command, GetCommandTotalValue(command));
}
return true;
@@ -104,7 +112,8 @@ bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
PublishCommand(event.GamepadID + 1, command, event.Value * value);
m_CommandGamepadAxisValues[command][event.Axis] = event.Value * value;
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
}
return true;
@@ -118,8 +127,8 @@ bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandValues[command] += value;
PublishCommand(event.GamepadID + 1, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
m_CommandGamepadButtonValues[command][event.Button] = value;
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
}
return true;
@@ -133,8 +142,8 @@ bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &even
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandValues[command] -= value;
PublishCommand(event.GamepadID + 1, command, std::max(-1.f, std::min(m_CommandValues[command], 1.f)));
m_CommandGamepadButtonValues[command][event.Button] = 0;
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
}
return true;
@@ -164,7 +173,7 @@ bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &even
}
else
{
m_MouseButtonBindings[event.Button] = event.Command;
m_MouseButtonBindings[event.Button] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
}
@@ -201,6 +210,49 @@ bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &
return true;
}
float Systems::InputSystem::GetCommandTotalValue(std::string command)
{
float value = 0.f;
auto keyboardIt = m_CommandKeyboardValues.find(command);
if (keyboardIt != m_CommandKeyboardValues.end())
{
for (auto &key : keyboardIt->second)
{
value += key.second;
}
}
auto mouseButtonIt = m_CommandMouseButtonValues.find(command);
if (mouseButtonIt != m_CommandMouseButtonValues.end())
{
for (auto &button : mouseButtonIt->second)
{
value += button.second;
}
}
auto gamepadAxisIt = m_CommandGamepadAxisValues.find(command);
if (gamepadAxisIt != m_CommandGamepadAxisValues.end())
{
for (auto &axis : gamepadAxisIt->second)
{
value += axis.second;
}
}
auto gamepadButtonIt = m_CommandGamepadButtonValues.find(command);
if (gamepadButtonIt != m_CommandGamepadButtonValues.end())
{
for (auto &button : gamepadButtonIt->second)
{
value += button.second;
}
}
return std::max(-1.f, std::min(value, 1.f));
}
void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value)
{
Events::InputCommand e;
@@ -211,5 +263,3 @@ void Systems::InputSystem::PublishCommand(int playerID, std::string command, flo
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, playerID);
}
+6 -2
View File
@@ -34,10 +34,13 @@ public:
void Update(double dt) override;
private:
std::unordered_map<std::string, float> m_CommandValues; // command string -> command current value
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandKeyboardValues; // command string -> keyboard key value for command
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandMouseButtonValues; // command string -> mouse button value for command
std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command
std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command
// Input binding tables
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
std::unordered_map<int, std::string> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
std::unordered_map<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
std::unordered_map<Gamepad::Axis, std::tuple<std::string, float>> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
std::unordered_map<Gamepad::Button, std::tuple<std::string, float>> m_GamepadButtonBindings; // Gamepad::Button -> command string
@@ -66,6 +69,7 @@ private:
EventRelay<Events::BindGamepadButton> m_EBindGamepadButton;
bool OnBindGamepadButton(const Events::BindGamepadButton &event);
float GetCommandTotalValue(std::string command);
void PublishCommand(int playerID, std::string command, float value);
};
+12 -12
View File
@@ -6,7 +6,7 @@
void Systems::ParticleSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
}
void Systems::ParticleSystem::Update(double dt)
@@ -16,15 +16,15 @@ void Systems::ParticleSystem::Update(double dt)
void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if(!transformComponent)
return;
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity);
if(emitterComponent)
{
emitterComponent->TimeSinceLastSpawn += dt;
auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity);
if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
{
SpawnParticles(entity);
@@ -35,8 +35,8 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
{
EntityID particleID = (it)->ParticleID;
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID, "Particle");
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID);
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID);
double timeLived = glfwGetTime() - it->SpawnTime;
if(timeLived > particleComponent->LifeTime)
@@ -94,15 +94,15 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
void Systems::ParticleSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
cf->Register("Particle", []() { return new Components::Particle(); });
cf->Register<Components::ParticleEmitter>([]() { return new Components::ParticleEmitter(); });
cf->Register<Components::Particle>([]() { return new Components::Particle(); });
}
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
{
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID, "ParticleEmitter");
auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID, "Transform");
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID);
auto emitterTransform = m_World->GetComponent<Components::Transform>(emitterID);
glm::vec3 emitterPos = m_TransformSystem->AbsolutePosition(emitterID);
glm::quat emitterOrientation = emitterTransform->Orientation;
@@ -113,7 +113,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
{
auto ent = m_World->CloneEntity(emitterComponent->ParticleTemplate);
auto particleTransform = m_World->GetComponent<Components::Transform>(ent, "Transform");
auto particleTransform = m_World->GetComponent<Components::Transform>(ent);
particleTransform->Position = emitterPos;
particleTransform->Orientation = emitterOrientation;
@@ -124,7 +124,7 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 0, 1)));
auto particle = m_World->AddComponent<Components::Particle>(ent, "Particle");
auto particle = m_World->AddComponent<Components::Particle>(ent);
particle->LifeTime = emitterComponent->LifeTime;
particle->ScaleSpectrum = emitterComponent->ScaleSpectrum;
particle->VelocitySpectrum.push_back(particleTransform->Velocity);
+24 -24
View File
@@ -112,14 +112,14 @@ void Systems::PhysicsSystem::Initialize()
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("BoxShape", []() { return new Components::BoxShape(); });
cf->Register("SphereShape", []() { return new Components::SphereShape(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
cf->Register("MeshShape", []() { return new Components::MeshShape(); });
cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
cf->Register("WheelPair", []() { return new Components::WheelPair(); });
cf->Register<Components::Physics>([]() { return new Components::Physics(); });
cf->Register<Components::BoxShape>([]() { return new Components::BoxShape(); });
cf->Register<Components::SphereShape>([]() { return new Components::SphereShape(); });
cf->Register<Components::Vehicle>([]() { return new Components::Vehicle(); });
cf->Register<Components::Wheel>([]() { return new Components::Wheel(); });
cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
}
void Systems::PhysicsSystem::Update(double dt)
@@ -132,7 +132,7 @@ void Systems::PhysicsSystem::Update(double dt)
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
continue;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
continue;
@@ -143,7 +143,7 @@ void Systems::PhysicsSystem::Update(double dt)
if (parent)
{
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
position = ConvertPosition(absoluteTransform.Position);
rotation = ConvertRotation(absoluteTransform.Orientation);
}
@@ -184,11 +184,11 @@ void Systems::PhysicsSystem::Update(double dt)
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
if (wheelComponent)
{
EntityID car = m_World->GetEntityParent(entity);
@@ -212,7 +212,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
@@ -231,11 +231,11 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
if (wheelComponent)
{
wheelComponent->ID = m_Wheels.size();
@@ -245,9 +245,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
EntityID entityParent = m_World->GetEntityBaseParent(entity);
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
{
@@ -255,7 +255,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
return;
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (physicsComponent)
{
hkpShape* shape;
@@ -296,7 +296,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
@@ -309,7 +309,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity);
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
@@ -365,7 +365,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
for (auto &shapeData : m_Shapes[entity])
{
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
hkVector4 position = ConvertPosition(childTransformComponent->Position);
hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
@@ -386,7 +386,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
@@ -576,7 +576,7 @@ const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
m_PhysicsWorld->markForWrite();
+19 -16
View File
@@ -12,12 +12,12 @@ void Systems::RenderSystem::OnComponentCreated(std::string type, std::shared_ptr
void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (transformComponent == nullptr)
return;
// Draw models
auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
auto modelComponent = m_World->GetComponent<Components::Model>(entity);
if (modelComponent != nullptr)
{
auto model = m_World->GetResourceManager()->Load<Model>("Model", modelComponent->ModelFile);
@@ -31,7 +31,7 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
}
}
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity);
if (pointLightComponent != nullptr)
{
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
@@ -39,13 +39,14 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
position,
pointLightComponent->Specular,
pointLightComponent->Diffuse,
pointLightComponent->constantAttenuation,
pointLightComponent->linearAttenuation,
pointLightComponent->quadraticAttenuation,
pointLightComponent->spotExponent);
pointLightComponent->specularExponent,
pointLightComponent->ConstantAttenuation,
pointLightComponent->LinearAttenuation,
pointLightComponent->QuadraticAttenuation
);
}
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity);
if (cameraComponent != nullptr)
{
m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
@@ -56,13 +57,13 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
m_Renderer->GetCamera()->FarClip(cameraComponent->FarClip);
}
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity, "Sprite");
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity);
if(spriteComponent != nullptr)
{
//TEMP
Texture* texture = m_World->GetResourceManager()->Load<Texture>("Texture", spriteComponent->SpriteFile);
//glBindTexture(GL_TEXTURE_2D, texture);
auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity);
glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(transform->Orientation).z, glm::vec3(0, 0, -1));
m_Renderer->AddTextureToDraw(texture, transform->Position, orientation2D, transform->Scale);
}
@@ -70,16 +71,18 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
void Systems::RenderSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
m_Renderer->SetSphereModel(m_World->GetResourceManager()->Load<Model>("Model", "Models/Placeholders/PhysicsTest/Sphere.obj"));
}
void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Camera", []() { return new Components::Camera(); });
cf->Register("Model", []() { return new Components::Model(); });
cf->Register("Sprite", []() { return new Components::Sprite(); });
cf->Register("PointLight", []() { return new Components::PointLight(); });
cf->Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
cf->Register<Components::Camera>([]() { return new Components::Camera(); });
cf->Register<Components::Model>([]() { return new Components::Model(); });
cf->Register<Components::Sprite>([]() { return new Components::Sprite(); });
cf->Register<Components::PointLight>([]() { return new Components::PointLight(); });
cf->Register<Components::DirectionalLight>([]() { return new Components::DirectionalLight(); });
}
void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
+3 -3
View File
@@ -29,7 +29,7 @@ void Systems::SoundSystem::Initialize()
void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
cf->Register<Components::SoundEmitter>([]() { return new Components::SoundEmitter(); });
}
void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
@@ -44,7 +44,7 @@ void Systems::SoundSystem::Update(double dt)
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (transformComponent == nullptr)
return;
@@ -68,7 +68,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
alListenerfv(AL_ORIENTATION, listenerOri);
}
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity);
if(soundEmitter != nullptr)
{
ALuint source = m_Sources[soundEmitter];
+11 -11
View File
@@ -4,9 +4,9 @@
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register("TankSteering", []() { return new Components::TankSteering(); });
cf->Register("TowerSteering", []() { return new Components::TowerSteering(); });
cf->Register("BarrelSteering", []() { return new Components::BarrelSteering(); });
cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
cf->Register<Components::BarrelSteering>([]() { return new Components::BarrelSteering(); });
}
void Systems::TankSteeringSystem::Initialize()
@@ -23,7 +23,7 @@ void Systems::TankSteeringSystem::Update(double dt)
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
if(tankSteeringComponent)
{
Events::TankSteer e;
@@ -34,27 +34,27 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
EventBroker->Publish(e);
}
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity, "TowerSteering");
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity);
if(towerSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity, "BarrelSteering");
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity);
if(barrelSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
if(m_TowerInputController->Shoot && m_TimeSinceLastShot[entity] > 1.0)
{
EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone, "Transform");
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
cloneTransform->Position = templateAbsoluteTransform.Position;
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity e;
+8 -8
View File
@@ -7,8 +7,8 @@
// if (parent == 0)
// return;
//
// auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
// auto transform = m_World->GetComponent<Components::Transform>(entity);
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent);
//
// transform->Position = parentTransform->Position + transform->RelativePosition;
//}
@@ -20,10 +20,10 @@ glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
//absPosition += transform->Position;
entity = m_World->GetEntityParent(entity);
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform2 = m_World->GetComponent<Components::Transform>(entity);
if (entity == 0)
absPosition += transform->Position;
else
@@ -39,7 +39,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
absOrientation = transform->Orientation * absOrientation;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);
@@ -53,7 +53,7 @@ glm::vec3 Systems::TransformSystem::AbsoluteScale(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
absScale *= transform->Scale;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);
@@ -69,9 +69,9 @@ Components::Transform Systems::TransformSystem::AbsoluteTransform(EntityID entit
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
entity = m_World->GetEntityParent(entity);
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform2 = m_World->GetComponent<Components::Transform>(entity);
// Position
if (entity == 0)