Merge branch 'master' into havok

Conflicts:
	assets
	src/GameWorld.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
2014-05-17 21:23:46 +02:00
40 changed files with 1394 additions and 883 deletions
+24 -24
View File
@@ -112,14 +112,14 @@ void Systems::PhysicsSystem::Initialize()
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("BoxShape", []() { return new Components::BoxShape(); });
cf->Register("SphereShape", []() { return new Components::SphereShape(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
cf->Register("MeshShape", []() { return new Components::MeshShape(); });
cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
cf->Register("WheelPair", []() { return new Components::WheelPair(); });
cf->Register<Components::Physics>([]() { return new Components::Physics(); });
cf->Register<Components::BoxShape>([]() { return new Components::BoxShape(); });
cf->Register<Components::SphereShape>([]() { return new Components::SphereShape(); });
cf->Register<Components::Vehicle>([]() { return new Components::Vehicle(); });
cf->Register<Components::Wheel>([]() { return new Components::Wheel(); });
cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
}
void Systems::PhysicsSystem::Update(double dt)
@@ -132,7 +132,7 @@ void Systems::PhysicsSystem::Update(double dt)
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
continue;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
continue;
@@ -143,7 +143,7 @@ void Systems::PhysicsSystem::Update(double dt)
if (parent)
{
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
position = ConvertPosition(absoluteTransform.Position);
rotation = ConvertRotation(absoluteTransform.Orientation);
}
@@ -184,11 +184,11 @@ void Systems::PhysicsSystem::Update(double dt)
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
if (wheelComponent)
{
EntityID car = m_World->GetEntityParent(entity);
@@ -212,7 +212,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
@@ -231,11 +231,11 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
if (wheelComponent)
{
wheelComponent->ID = m_Wheels.size();
@@ -245,9 +245,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
EntityID entityParent = m_World->GetEntityBaseParent(entity);
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
{
@@ -255,7 +255,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
return;
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (physicsComponent)
{
hkpShape* shape;
@@ -296,7 +296,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
@@ -309,7 +309,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity);
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
@@ -365,7 +365,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
for (auto &shapeData : m_Shapes[entity])
{
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
hkVector4 position = ConvertPosition(childTransformComponent->Position);
hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
@@ -386,7 +386,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
@@ -576,7 +576,7 @@ const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
m_PhysicsWorld->markForWrite();