Merge branch 'master' into havok
Conflicts: assets src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -0,0 +1,83 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<VSPerformanceSession Version="1.00">
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<Options>
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<Solution>Returngeance.sln</Solution>
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<CollectionMethod>Sampling</CollectionMethod>
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<AllocationMethod>None</AllocationMethod>
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<AddReport>true</AddReport>
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<ResourceBasedAnalysisSelected>true</ResourceBasedAnalysisSelected>
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<UniqueReport>Timestamp</UniqueReport>
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<SamplingMethod>Cycles</SamplingMethod>
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<CycleCount>10000000</CycleCount>
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<PageFaultCount>10</PageFaultCount>
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<SysCallCount>10</SysCallCount>
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<SamplingCounter Name="" ReloadValue="00000000000f4240" DisplayName="" />
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<RelocateBinaries>false</RelocateBinaries>
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<HardwareCounters EnableHWCounters="false" />
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<EtwSettings />
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<PdhSettings>
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<PdhCountersEnabled>false</PdhCountersEnabled>
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<PdhCountersRate>500</PdhCountersRate>
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<PdhCounters>
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<PdhCounter>\Memory\Pages/sec</PdhCounter>
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<PdhCounter>\PhysicalDisk(_Total)\Avg. Disk Queue Length</PdhCounter>
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<PdhCounter>\Processor(_Total)\% Processor Time</PdhCounter>
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</PdhCounters>
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</PdhSettings>
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</Options>
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<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
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<InteractionProfilingEnabled>false</InteractionProfilingEnabled>
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<JScriptProfilingEnabled>false</JScriptProfilingEnabled>
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<PreinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PreinstrumentEvent>
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<PostinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PostinstrumentEvent>
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<Binaries>
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<ProjBinary>
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<Path>bin\Debug\Returngeance.exe</Path>
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<ArgumentTimestamp>01/01/0001 00:00:00</ArgumentTimestamp>
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<Instrument>true</Instrument>
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<Sample>true</Sample>
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<ExternalWebsite>false</ExternalWebsite>
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<InteractionProfilingEnabled>false</InteractionProfilingEnabled>
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<IsLocalJavascript>false</IsLocalJavascript>
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<IsWindowsStoreApp>false</IsWindowsStoreApp>
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<IsWWA>false</IsWWA>
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<LaunchProject>true</LaunchProject>
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<OverrideProjectSettings>false</OverrideProjectSettings>
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<LaunchMethod>Executable</LaunchMethod>
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<ExecutablePath>bin\Debug\Returngeance.exe</ExecutablePath>
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<StartupDirectory>..\bin\Debug</StartupDirectory>
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<Arguments>
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</Arguments>
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<NetAppHost>IIS</NetAppHost>
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<NetBrowser>InternetExplorer</NetBrowser>
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<ExcludeSmallFuncs>true</ExcludeSmallFuncs>
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<JScriptProfilingEnabled>false</JScriptProfilingEnabled>
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<PreinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PreinstrumentEvent>
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<PostinstrumentEvent>
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<InstrEventExclude>false</InstrEventExclude>
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</PostinstrumentEvent>
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<ProjRef>{E8B4A2A2-882B-402A-98A7-8B4F7233C8B3}|Returngeance\Returngeance.vcxproj</ProjRef>
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<ProjPath>Returngeance\Returngeance.vcxproj</ProjPath>
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<ProjName>Returngeance</ProjName>
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</ProjBinary>
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</Binaries>
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<Reports>
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<Report>
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<Path>Returngeance140427.vsp</Path>
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</Report>
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<Report>
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<Path>Returngeance140427(1).vsp</Path>
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</Report>
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</Reports>
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<Launches>
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<ProjBinary>
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<Path>:PB:{E8B4A2A2-882B-402A-98A7-8B4F7233C8B3}|Returngeance\Returngeance.vcxproj</Path>
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</ProjBinary>
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</Launches>
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</VSPerformanceSession>
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@@ -162,6 +162,7 @@
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<ClInclude Include="..\..\src\Events\InputCommand.h" />
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<ClInclude Include="..\..\src\Events\KeyDown.h" />
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<ClInclude Include="..\..\src\Events\KeyUp.h" />
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<ClInclude Include="..\..\src\Events\LockMouse.h" />
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<ClInclude Include="..\..\src\Events\MouseMove.h" />
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<ClInclude Include="..\..\src\Events\MousePress.h" />
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<ClInclude Include="..\..\src\Events\MouseRelease.h" />
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@@ -196,6 +197,7 @@
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<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h" />
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<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
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<ClInclude Include="..\..\src\Texture.h" />
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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<ClInclude Include="..\..\src\Util\GLError.h" />
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<ClInclude Include="..\..\src\Util\Rectangle.h" />
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<ClInclude Include="..\..\src\Util\Logging.h" />
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@@ -204,7 +206,11 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl" />
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<None Include="..\..\src\Shaders\FinalPass.frag.glsl" />
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<None Include="..\..\src\Shaders\FinalPass.vert.glsl" />
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<None Include="..\..\src\Shaders\Fragment.glsl" />
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<None Include="..\..\src\Shaders\Fragment2-Debug.glsl" />
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<None Include="..\..\src\Shaders\Fragment2.glsl" />
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<None Include="..\..\src\Shaders\Normals.frag.glsl" />
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<None Include="..\..\src\Shaders\Normals.geo.glsl" />
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<None Include="..\..\src\Shaders\ShadowMap.frag.glsl" />
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@@ -212,6 +218,7 @@
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<None Include="..\..\src\Shaders\Skybox.frag.glsl" />
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<None Include="..\..\src\Shaders\Skybox.vert.glsl" />
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<None Include="..\..\src\Shaders\Vertex.glsl" />
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<None Include="..\..\src\Shaders\Vertex2.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl" />
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</ItemGroup>
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@@ -355,12 +355,12 @@
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<ClInclude Include="..\..\src\Components\Health.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\LockMouse.h">
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<Filter>Input\Events</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Fragment.glsl">
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Normals.frag.glsl">
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@@ -384,11 +384,29 @@
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<None Include="..\..\src\Shaders\Vertex.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Vertex2.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Fragment.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Fragment2-Debug.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\FinalPass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\FinalPass.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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