Merge branch 'master' into havok
Conflicts: assets src/GameWorld.cpp vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -162,6 +162,7 @@
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<ClInclude Include="..\..\src\Events\InputCommand.h" />
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<ClInclude Include="..\..\src\Events\KeyDown.h" />
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<ClInclude Include="..\..\src\Events\KeyUp.h" />
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<ClInclude Include="..\..\src\Events\LockMouse.h" />
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<ClInclude Include="..\..\src\Events\MouseMove.h" />
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<ClInclude Include="..\..\src\Events\MousePress.h" />
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<ClInclude Include="..\..\src\Events\MouseRelease.h" />
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@@ -196,6 +197,7 @@
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<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h" />
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<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
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<ClInclude Include="..\..\src\Texture.h" />
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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<ClInclude Include="..\..\src\Util\GLError.h" />
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<ClInclude Include="..\..\src\Util\Rectangle.h" />
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<ClInclude Include="..\..\src\Util\Logging.h" />
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@@ -204,7 +206,11 @@
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl" />
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<None Include="..\..\src\Shaders\FinalPass.frag.glsl" />
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<None Include="..\..\src\Shaders\FinalPass.vert.glsl" />
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<None Include="..\..\src\Shaders\Fragment.glsl" />
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<None Include="..\..\src\Shaders\Fragment2-Debug.glsl" />
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<None Include="..\..\src\Shaders\Fragment2.glsl" />
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<None Include="..\..\src\Shaders\Normals.frag.glsl" />
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<None Include="..\..\src\Shaders\Normals.geo.glsl" />
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<None Include="..\..\src\Shaders\ShadowMap.frag.glsl" />
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@@ -212,6 +218,7 @@
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<None Include="..\..\src\Shaders\Skybox.frag.glsl" />
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<None Include="..\..\src\Shaders\Skybox.vert.glsl" />
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<None Include="..\..\src\Shaders\Vertex.glsl" />
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<None Include="..\..\src\Shaders\Vertex2.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl" />
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<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl" />
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</ItemGroup>
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@@ -355,12 +355,12 @@
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<ClInclude Include="..\..\src\Components\Health.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\LockMouse.h">
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<Filter>Input\Events</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Fragment.glsl">
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Normals.frag.glsl">
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@@ -384,11 +384,29 @@
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<None Include="..\..\src\Shaders\Vertex.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Vertex2.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\AABB.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Fragment.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\Fragment2-Debug.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\FinalPass.vert.glsl">
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<Filter>Shaders</Filter>
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</None>
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<None Include="..\..\src\Shaders\FinalPass.frag.glsl">
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<Filter>Shaders</Filter>
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</None>
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</ItemGroup>
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</Project>
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