tank modifications
This commit is contained in:
@@ -108,6 +108,18 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
|
||||
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
|
||||
}
|
||||
|
||||
auto shot = m_World->GetComponent<Components::TankShell>(entity);
|
||||
if(shot)
|
||||
{
|
||||
if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
|
||||
{
|
||||
Events::PlaySFX e;
|
||||
e.Resource = "Sounds/SFX/LongBoom.wav";
|
||||
e.Emitter = entity;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Systems::TankSteeringSystem::OnCollision( const Events::Collision &e )
|
||||
|
||||
Reference in New Issue
Block a user