Adapted Escape the Dawn engine.
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#ifndef Components_DirectionalLight_h__
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#define Components_DirectionalLight_h__
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#include "Component.h"
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#include "Color.h"
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namespace Components
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{
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struct DirectionalLight : Component
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{
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float Intensity;
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float MaxRange;
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float SpecularIntensity;
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Color Color;
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};
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}
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#endif // !Components_DirectionalLight_h__
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