Adapted Escape the Dawn engine.
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#ifndef Components_Model_h__
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#define Components_Model_h__
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#include <string>
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#include "Component.h"
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#include "Color.h"
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namespace Components
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{
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struct Model : Component
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{
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Model() : Visible(true), ShadowCaster(true) { }
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std::string ModelFile;
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Color Color;
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bool Visible;
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bool ShadowCaster;
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};
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}
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#endif // !Components_Model_h__
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